For behavior models expressed in statechart-like formalisms, we show how to compute semantically equivalent yet structurally different models. These refactorings are defined by user-provided logical predicates that partition the system's state space and that characterize coherent parts - modes or control states-of the behavior. We embed the refactorings into an incremental development process that uses a combination of both tables and graphically represented state machines for describing system
Modeling systems based on graphical formalisms, such as Statecharts, has become standard practice in...
We propose composed strings called ”statechart DNA” as essential building blocks for a new statechar...
In [SV08] we have proposed a formalism for specifying the behavior of software product lines using U...
Abstract For behavior models expressed in statechart-like formalisms, we show how to compute semanti...
Abstract. For given behavior models expressed in statechart-like for-malisms, we show how to compute...
We motivate and present a proposal for how to represent extended finite state machine behavioural mo...
The design of complex man-made systems mostly involves a conceptual modeling phase; therefore, it is...
We introduce and explore a new statechart (sc) abstraction method. We define simplified statecharts ...
Statecharts was conceived as a visual formalism for the design of reactive systems. UML statecharts ...
AbstractWe present a broad extension of the conventional formalism of state machines and state diagr...
We introduce and explore a new statechart (sc) abstraction method. We define simplified statecharts ...
State machines are hierarchical automata that are widely used to structure complex behavioural speci...
We present some of the main results of the research obtained by Benjamin De Leeuw in his PhD thesis:...
We present some of the main results of the research obtained by Benjamin De Leeuw in his PhD thesis:...
Modeling systems based on graphical formalisms, such as Statecharts, has become standard practice in...
Modeling systems based on graphical formalisms, such as Statecharts, has become standard practice in...
We propose composed strings called ”statechart DNA” as essential building blocks for a new statechar...
In [SV08] we have proposed a formalism for specifying the behavior of software product lines using U...
Abstract For behavior models expressed in statechart-like formalisms, we show how to compute semanti...
Abstract. For given behavior models expressed in statechart-like for-malisms, we show how to compute...
We motivate and present a proposal for how to represent extended finite state machine behavioural mo...
The design of complex man-made systems mostly involves a conceptual modeling phase; therefore, it is...
We introduce and explore a new statechart (sc) abstraction method. We define simplified statecharts ...
Statecharts was conceived as a visual formalism for the design of reactive systems. UML statecharts ...
AbstractWe present a broad extension of the conventional formalism of state machines and state diagr...
We introduce and explore a new statechart (sc) abstraction method. We define simplified statecharts ...
State machines are hierarchical automata that are widely used to structure complex behavioural speci...
We present some of the main results of the research obtained by Benjamin De Leeuw in his PhD thesis:...
We present some of the main results of the research obtained by Benjamin De Leeuw in his PhD thesis:...
Modeling systems based on graphical formalisms, such as Statecharts, has become standard practice in...
Modeling systems based on graphical formalisms, such as Statecharts, has become standard practice in...
We propose composed strings called ”statechart DNA” as essential building blocks for a new statechar...
In [SV08] we have proposed a formalism for specifying the behavior of software product lines using U...