AbstractWe present a broad extension of the conventional formalism of state machines and state diagrams, that is relevant to the specification and design of complex discrete-event systems, such as multi-computer real-time systems, communication protocols and digital control units. Our diagrams, which we call statecharts, extend conventional state-transition diagrams with essentially three elements, dealing, respectively, with the notions of hierarchy, concurrency and communication. These transform the language of state diagrams into a highly structured and economical description language. Statecharts are thus compact and expressive—small diagrams can express complex behavior—as well as compositional and modular. When coupled with the capabi...
For behavior models expressed in statechart-like formalisms, we show how to compute semantically equ...
Statecharts is a behavioural specification language proposed for specifying large real-time, event-d...
Statecharts is a behavioural specification language proposed for specifying large real-time, event-d...
AbstractWe present a broad extension of the conventional formalism of state machines and state diagr...
Abstract. Statecharts is a visual language for specifying reactive system behavior. The formalism ex...
. Statecharts is a visual language for specifying reactive system behavior. The formalism extends tr...
. Statecharts is a visual formalism for the specification of reactive systems. The formalism has bee...
International audienceThe languages for modeling reactive systems are of different styles, like the ...
International audienceThe languages for modeling reactive systems are of different styles, like the ...
Modeling systems based on graphical formalisms, such as Statecharts, has become standard practice in...
. Statecharts are state-transition machines endowed with hierarchy on states and parallelism on tran...
Modeling systems based on graphical formalisms, such as Statecharts, has become standard practice in...
AbstractStatecharts is a behavioural specification language proposed for specifying large real-time,...
Statecharts is a behavioural specification language proposed for specifying large real-time, event-d...
Statecharts is a behavioural specification language proposed for specifying large real-time, event-d...
For behavior models expressed in statechart-like formalisms, we show how to compute semantically equ...
Statecharts is a behavioural specification language proposed for specifying large real-time, event-d...
Statecharts is a behavioural specification language proposed for specifying large real-time, event-d...
AbstractWe present a broad extension of the conventional formalism of state machines and state diagr...
Abstract. Statecharts is a visual language for specifying reactive system behavior. The formalism ex...
. Statecharts is a visual language for specifying reactive system behavior. The formalism extends tr...
. Statecharts is a visual formalism for the specification of reactive systems. The formalism has bee...
International audienceThe languages for modeling reactive systems are of different styles, like the ...
International audienceThe languages for modeling reactive systems are of different styles, like the ...
Modeling systems based on graphical formalisms, such as Statecharts, has become standard practice in...
. Statecharts are state-transition machines endowed with hierarchy on states and parallelism on tran...
Modeling systems based on graphical formalisms, such as Statecharts, has become standard practice in...
AbstractStatecharts is a behavioural specification language proposed for specifying large real-time,...
Statecharts is a behavioural specification language proposed for specifying large real-time, event-d...
Statecharts is a behavioural specification language proposed for specifying large real-time, event-d...
For behavior models expressed in statechart-like formalisms, we show how to compute semantically equ...
Statecharts is a behavioural specification language proposed for specifying large real-time, event-d...
Statecharts is a behavioural specification language proposed for specifying large real-time, event-d...