Gaze-based text spellers have proved useful for people with severe motor diseases, but lack acceptance in general human-computer interaction. In order to use gaze spellers for public displays, they need to be robust and provide an intuitive interaction concept. However, traditional dwell- and blink-based systems need accurate calibration which contradicts fast and intuitive interaction. We developed the first gaze speller explicitly utilizing smooth pursuit eye movements and their particular characteristics. The speller achieves sufficient accuracy with a one-point calibration and does not require extensive training. Its interface consists of character elements which move apart from each other in two stages. As each element has a unique tra...
Even before the Covid-19 pandemic, beneficial use cases for hygienic, touchless human-machine intera...
With eye-tracking increasingly available in Augmented Reality, we explore how gaze can be used to as...
Eye gaze for interaction is dependent on calibration. However, gaze calibration can deteriorate over...
Gaze-based text spellers have proved useful for people with severe motor diseases, but lack acceptan...
In this paper, we propose a calibration-free gaze-based text entry system that uses smooth pursuit e...
Despite its potential gaze interaction is still not a widely-used interaction concept. Major drawbac...
Despite its potential gaze interaction is still not a widely-used interaction concept. Major drawbac...
Since smooth pursuit eye movements can be used without calibration in spontaneous gaze interaction, ...
Since smooth pursuit eye movements can be used without calibration in spontaneous gaze interaction, ...
Gaze-based text entry is undoubtedly one of the most useful applications of eye-tracking technology ...
The ability to express quickly and effectively in precise language is fundamental for quality of lif...
The ability to express quickly and effectively in precise language is fundamental for quality of lif...
We conducted an experiment where participants carried out six gaze gesture tasks. The gaze paths wer...
We conducted an experiment where participants carried out six gaze gesture tasks. The gaze paths wer...
Koesling H, Zöllner M, Sichelschmidt L, Ritter H. With a flick of the eye: Assessing gaze-controlled...
Even before the Covid-19 pandemic, beneficial use cases for hygienic, touchless human-machine intera...
With eye-tracking increasingly available in Augmented Reality, we explore how gaze can be used to as...
Eye gaze for interaction is dependent on calibration. However, gaze calibration can deteriorate over...
Gaze-based text spellers have proved useful for people with severe motor diseases, but lack acceptan...
In this paper, we propose a calibration-free gaze-based text entry system that uses smooth pursuit e...
Despite its potential gaze interaction is still not a widely-used interaction concept. Major drawbac...
Despite its potential gaze interaction is still not a widely-used interaction concept. Major drawbac...
Since smooth pursuit eye movements can be used without calibration in spontaneous gaze interaction, ...
Since smooth pursuit eye movements can be used without calibration in spontaneous gaze interaction, ...
Gaze-based text entry is undoubtedly one of the most useful applications of eye-tracking technology ...
The ability to express quickly and effectively in precise language is fundamental for quality of lif...
The ability to express quickly and effectively in precise language is fundamental for quality of lif...
We conducted an experiment where participants carried out six gaze gesture tasks. The gaze paths wer...
We conducted an experiment where participants carried out six gaze gesture tasks. The gaze paths wer...
Koesling H, Zöllner M, Sichelschmidt L, Ritter H. With a flick of the eye: Assessing gaze-controlled...
Even before the Covid-19 pandemic, beneficial use cases for hygienic, touchless human-machine intera...
With eye-tracking increasingly available in Augmented Reality, we explore how gaze can be used to as...
Eye gaze for interaction is dependent on calibration. However, gaze calibration can deteriorate over...