In this paper, we propose a calibration-free gaze-based text entry system that uses smooth pursuit eye movements. We report on our implementation, which improves over prior work on smooth pursuit text entry by 1) eliminating the need of calibration using motion correlation, 2) increasing input rate from 3.34 to 3.41 words per minute, 3) featuring text suggestions that were trained on 10,000 lexicon sentences recommended in the literature. We report on a user study (N=26) which shows that users are able to eye type at 3.41 words per minutes without calibration and without user training. Qualitative feedback also indicates that users positively perceive the system. Our work is of particular benefit for disabled users and for situations when v...
For a subset of physically challenged people, assistive technologies, such as alternative form of te...
While using VR, efficient text entry is a challenge: users cannot easily locate standard physical ke...
Previous research shows that text entry by gaze using dwell time is slow, about 5-10 words per minut...
Gaze-based text spellers have proved useful for people with severe motor diseases, but lack acceptan...
Gaze-based text spellers have proved useful for people with severe motor diseases, but lack acceptan...
Gaze-based text entry is undoubtedly one of the most useful applications of eye-tracking technology ...
Despite its potential gaze interaction is still not a widely-used interaction concept. Major drawbac...
Despite its potential gaze interaction is still not a widely-used interaction concept. Major drawbac...
In this paper we show how reading text on large display can be used to enable gaze interaction in pu...
Since smooth pursuit eye movements can be used without calibration in spontaneous gaze interaction, ...
Since smooth pursuit eye movements can be used without calibration in spontaneous gaze interaction, ...
The ability to express quickly and effectively in precise language is fundamental for quality of lif...
The ability to express quickly and effectively in precise language is fundamental for quality of lif...
With eye-tracking increasingly available in Augmented Reality, we explore how gaze can be used to as...
For a subset of physically challenged people, assistive technologies, such as alternative form of te...
For a subset of physically challenged people, assistive technologies, such as alternative form of te...
While using VR, efficient text entry is a challenge: users cannot easily locate standard physical ke...
Previous research shows that text entry by gaze using dwell time is slow, about 5-10 words per minut...
Gaze-based text spellers have proved useful for people with severe motor diseases, but lack acceptan...
Gaze-based text spellers have proved useful for people with severe motor diseases, but lack acceptan...
Gaze-based text entry is undoubtedly one of the most useful applications of eye-tracking technology ...
Despite its potential gaze interaction is still not a widely-used interaction concept. Major drawbac...
Despite its potential gaze interaction is still not a widely-used interaction concept. Major drawbac...
In this paper we show how reading text on large display can be used to enable gaze interaction in pu...
Since smooth pursuit eye movements can be used without calibration in spontaneous gaze interaction, ...
Since smooth pursuit eye movements can be used without calibration in spontaneous gaze interaction, ...
The ability to express quickly and effectively in precise language is fundamental for quality of lif...
The ability to express quickly and effectively in precise language is fundamental for quality of lif...
With eye-tracking increasingly available in Augmented Reality, we explore how gaze can be used to as...
For a subset of physically challenged people, assistive technologies, such as alternative form of te...
For a subset of physically challenged people, assistive technologies, such as alternative form of te...
While using VR, efficient text entry is a challenge: users cannot easily locate standard physical ke...
Previous research shows that text entry by gaze using dwell time is slow, about 5-10 words per minut...