For an interactive graphics system two major information streams can be recognized, information for the image synthesis process and information related to user input. In this paper, we present a logical model for the image synthesis pipeline and a logical model for input devices. Based on these abstractions we describe an interactive raster graphics system. requirements that go with interactive systems make it important to discuss implementation of this architecture on parallel systems. For this we emphasize on rasterization hardware and system configurability
This Part of the CGI standard describes techniques for accessing and controlling features specific t...
Computer graphics is the technology for visualizing computer-generated results. In the past 20 years...
An electronic display often has to present information from several sources. This contribution repor...
For an interactive graphics system two major information streams can be recognized, information for ...
A radical reappraisal of the 3-D Interactive raster graphics pipeline has resulted In an experimenta...
A raster graphics architecture and a raster graphics device are described. The graphics architecture...
Recent articles have discussed the current trend towards designing raster graphics algorithms into V...
Advances in computer graphics in the recent twenty years have stimulated different schemes to classi...
Advances in computer graphics in the recent twenty years have stimulated different schemes to classi...
There are strong indications that the future of interactive graphics programming is a more flexible ...
Computer graphics is the technology for visualizing computer-generated results. In the past 20 years...
Image generation for raster displays proceeds in two main steps: geometry pro cessing and pixel proc...
Abstract. It has often been pointed out that the different architecture models proposed for interact...
There are discussed the differences between raster graphic and vector graphic in the first, the theo...
This paper describes two algorithms and implicit data structures to display 3D scenes composed of po...
This Part of the CGI standard describes techniques for accessing and controlling features specific t...
Computer graphics is the technology for visualizing computer-generated results. In the past 20 years...
An electronic display often has to present information from several sources. This contribution repor...
For an interactive graphics system two major information streams can be recognized, information for ...
A radical reappraisal of the 3-D Interactive raster graphics pipeline has resulted In an experimenta...
A raster graphics architecture and a raster graphics device are described. The graphics architecture...
Recent articles have discussed the current trend towards designing raster graphics algorithms into V...
Advances in computer graphics in the recent twenty years have stimulated different schemes to classi...
Advances in computer graphics in the recent twenty years have stimulated different schemes to classi...
There are strong indications that the future of interactive graphics programming is a more flexible ...
Computer graphics is the technology for visualizing computer-generated results. In the past 20 years...
Image generation for raster displays proceeds in two main steps: geometry pro cessing and pixel proc...
Abstract. It has often been pointed out that the different architecture models proposed for interact...
There are discussed the differences between raster graphic and vector graphic in the first, the theo...
This paper describes two algorithms and implicit data structures to display 3D scenes composed of po...
This Part of the CGI standard describes techniques for accessing and controlling features specific t...
Computer graphics is the technology for visualizing computer-generated results. In the past 20 years...
An electronic display often has to present information from several sources. This contribution repor...