In this article I am going with the help of rhetorical analysis means the methodology of the horror of how she is in game design the game SILENT HILL ??created second Here I will concentrate not on actual recipient responses, this question is to fall upon a qualitative and empirical research must be left open. Rather, first to the phenomenon of horror as entertaining response to a media-mediated everyday lifting can be interpreted generally and then specifically regarding SILENT HILL ??2 as Metastrategie investigated. For this purpose, I introduce the model of a game-rhetoric that is capable of action offers and constraints in games as argumentative negotiation between game design and player to translate. The model introduced a game-rhetori...
Micro-rhetorics are the representational units of meaning that emerge from the rhetorical affordance...
Modern tabletop (analog) games are riding a wave of popularity being a part of "resisting the digita...
This study refines the concept of continuation desire within horror games through the use of grounde...
Young peoples’ voices have been considered irrelevant or unreliable when it comes to discussing the ...
This study explores the connection between the rhetorical canon of memory and gameplay as a rhetoric...
Abstract The Purpose of the Research: This theorizes how video games utilize their own rhetoric to c...
A number of frameworks based on the idea of serious game genres or categories have been developed to...
How do games express meaning and participate in societal development? A significant contribution to ...
This paper explores Konami's horror videogame franchise Silent Hill according to recent discussions ...
This position article outlines a personal perspective on the way that Horror games create affect in ...
Over the past several years, video game studies have benefited from attention to important tools in ...
How can game design, in terms of its concepts, theories, technologies and notions of play, be applie...
Much like books have “implied readers ” and films have “implied viewers”, games have “implied player...
This paper will explore with the tools of rhetoric and narratology a specific form of video game rea...
The use of video games for advertising purposes is persuasive communication which directly involves ...
Micro-rhetorics are the representational units of meaning that emerge from the rhetorical affordance...
Modern tabletop (analog) games are riding a wave of popularity being a part of "resisting the digita...
This study refines the concept of continuation desire within horror games through the use of grounde...
Young peoples’ voices have been considered irrelevant or unreliable when it comes to discussing the ...
This study explores the connection between the rhetorical canon of memory and gameplay as a rhetoric...
Abstract The Purpose of the Research: This theorizes how video games utilize their own rhetoric to c...
A number of frameworks based on the idea of serious game genres or categories have been developed to...
How do games express meaning and participate in societal development? A significant contribution to ...
This paper explores Konami's horror videogame franchise Silent Hill according to recent discussions ...
This position article outlines a personal perspective on the way that Horror games create affect in ...
Over the past several years, video game studies have benefited from attention to important tools in ...
How can game design, in terms of its concepts, theories, technologies and notions of play, be applie...
Much like books have “implied readers ” and films have “implied viewers”, games have “implied player...
This paper will explore with the tools of rhetoric and narratology a specific form of video game rea...
The use of video games for advertising purposes is persuasive communication which directly involves ...
Micro-rhetorics are the representational units of meaning that emerge from the rhetorical affordance...
Modern tabletop (analog) games are riding a wave of popularity being a part of "resisting the digita...
This study refines the concept of continuation desire within horror games through the use of grounde...