High-quality mesh provides good rendering effects of virtual reality systems. In this paper a solid technique for generating triangle meshes optimized for real-time rendering in virtual environments is proposed. Modified weighted Voronoi barycenter relaxation is used to improve the mesh geometry. A simulated annealing algorithm is presented for optimizing vertex connec tivity. The shape deviations are effectively prevented, and the boundaries and features are well preserved. The advantage and robustness of this technique are verified by many examples. ? Springer-Verlag Berlin Heidelberg 2007.EI62-704563 LNC
Abstract. To reduce the complexity of polygonal models used in computer graphics, simplification tec...
The quality of mesh generated by automatic meshing techniques sometimes cannot satisfy the requireme...
This paper introduces an efficient representation of triangulated meshes for the simultaneous modifi...
High-quality mesh provides good rendering effects of virtual reality systems. In this paper a solid ...
Geometry processing in CAD proposes rigorous requirements on mesh quality. In this paper an integrat...
Abstract A new mesh optimization framework for 3D triangular surface meshes is presented, which form...
Modern 3D scenners produce detailed and vast scenes consisting of huge number of triangles. This the...
Besides triangle meshes, quadrilateral meshes are the most prominent discrete representation of surf...
In this thesis, a practical approach to isotropic triangle mesh generation is proposed. In 2D as in ...
Virtual reality (VR) applications are becoming increasingly popular and are being used in various ap...
This paper presents a global mesh optimization framework for 3D triangular meshes of arbitrary topol...
We present a method to adaptively refine an irregular triangle mesh as it deforms in real-time. The ...
[[abstract]]The real-time interactive 3D multimedia applications such as 3D computer games and virtu...
We present a method to dynamically apply local refinements to an irregular triangle mesh as it defor...
International audienceIn this paper, we propose a generic framework for 3D surface remeshing. Based ...
Abstract. To reduce the complexity of polygonal models used in computer graphics, simplification tec...
The quality of mesh generated by automatic meshing techniques sometimes cannot satisfy the requireme...
This paper introduces an efficient representation of triangulated meshes for the simultaneous modifi...
High-quality mesh provides good rendering effects of virtual reality systems. In this paper a solid ...
Geometry processing in CAD proposes rigorous requirements on mesh quality. In this paper an integrat...
Abstract A new mesh optimization framework for 3D triangular surface meshes is presented, which form...
Modern 3D scenners produce detailed and vast scenes consisting of huge number of triangles. This the...
Besides triangle meshes, quadrilateral meshes are the most prominent discrete representation of surf...
In this thesis, a practical approach to isotropic triangle mesh generation is proposed. In 2D as in ...
Virtual reality (VR) applications are becoming increasingly popular and are being used in various ap...
This paper presents a global mesh optimization framework for 3D triangular meshes of arbitrary topol...
We present a method to adaptively refine an irregular triangle mesh as it deforms in real-time. The ...
[[abstract]]The real-time interactive 3D multimedia applications such as 3D computer games and virtu...
We present a method to dynamically apply local refinements to an irregular triangle mesh as it defor...
International audienceIn this paper, we propose a generic framework for 3D surface remeshing. Based ...
Abstract. To reduce the complexity of polygonal models used in computer graphics, simplification tec...
The quality of mesh generated by automatic meshing techniques sometimes cannot satisfy the requireme...
This paper introduces an efficient representation of triangulated meshes for the simultaneous modifi...