The goal of our work is to speed-up visualization methods in order to obtain interactive rendering of massive models. This is especially challenging for applications whose usual data has a significant size (millions of polygons). These massive models are usually composed either by numerous small objects (such as an oil platform) or by very detailed geometry information (such as high-quality natural models). We have reviewed the visualization literature from the scale-level point-of-view: scene (which concerns objects visibility), macroscale (covering geometry rendering issues), mesoscale (characterized by introducing details in the final rendering) and microscale (responsible for reproducing microscopic lighting effects). We have focused ou...
Afin de créer des productions toujours plus réalistes, les industries du jeu vidéo et du cinéma cher...
Afin de créer des productions toujours plus réalistes, les industries du jeu vidéo et du cinéma cher...
In computer graphics, 3D animated scenes are more and more rich and detailed. But the current techni...
The goal of our work is to speed-up visualization methods in order to obtain interactive rendering o...
Le but de notre travail est d’accélérer les méthodes de visualisation afin d’obtenir un rendu intera...
Le but de notre travail est d accélérer les méthodes de visualisation afin d obtenir un rendu intera...
This thesis proposes a new method to display complex 3D models, based on : * an algorithms that retr...
This thesis proposes a new method to display complex 3D models, based on : * an algorithms that retr...
International audienceIn highly tessellated models, triangles are very small compared to the entire ...
International audienceIn highly tessellated models, triangles are very small compared to the entire ...
The visual complexity of objects does not only come from their shape, but also from their surface ap...
The visual complexity of objects does not only come from their shape, but also from their surface ap...
The visual complexity of objects does not only come from their shape, but also from their surface ap...
The visual complexity of objects does not only come from their shape, but also from their surface ap...
This paper presents a new technique for fast, view-dependent, realtime visualization of large multir...
Afin de créer des productions toujours plus réalistes, les industries du jeu vidéo et du cinéma cher...
Afin de créer des productions toujours plus réalistes, les industries du jeu vidéo et du cinéma cher...
In computer graphics, 3D animated scenes are more and more rich and detailed. But the current techni...
The goal of our work is to speed-up visualization methods in order to obtain interactive rendering o...
Le but de notre travail est d’accélérer les méthodes de visualisation afin d’obtenir un rendu intera...
Le but de notre travail est d accélérer les méthodes de visualisation afin d obtenir un rendu intera...
This thesis proposes a new method to display complex 3D models, based on : * an algorithms that retr...
This thesis proposes a new method to display complex 3D models, based on : * an algorithms that retr...
International audienceIn highly tessellated models, triangles are very small compared to the entire ...
International audienceIn highly tessellated models, triangles are very small compared to the entire ...
The visual complexity of objects does not only come from their shape, but also from their surface ap...
The visual complexity of objects does not only come from their shape, but also from their surface ap...
The visual complexity of objects does not only come from their shape, but also from their surface ap...
The visual complexity of objects does not only come from their shape, but also from their surface ap...
This paper presents a new technique for fast, view-dependent, realtime visualization of large multir...
Afin de créer des productions toujours plus réalistes, les industries du jeu vidéo et du cinéma cher...
Afin de créer des productions toujours plus réalistes, les industries du jeu vidéo et du cinéma cher...
In computer graphics, 3D animated scenes are more and more rich and detailed. But the current techni...