Augmented Reality (AR) has been widely used in areas such as medicine, education, entertainment and cultural heritage to enhance activities that include (but are not limited to) teaching, training and amusement, through the completion of the real world with viewable and usually interactive virtual data (e.g. 3D models, geo-markers and labels). Despite the already confrmed AR benefts in the referred areas, many of the existing AR systems rely on heavy and obsolete hardware bundles composed of several devices and numerous cables that usually culminate in considerably expensive solutions. This issue is about to be tackled through the recent technological developments which currently enable the production of small-sized boards with remarkable c...
International audienceWith upcoming see-through displays new kinds of applications of Augmented Real...
This paper addresses the design of embedded systems for outdoor augmented reality (AR) applications ...
In this paper we present a user study comparing four different mobile Augemented Reality (AR) interf...
Cultural heritage has arousing the interest of the general public (e.g. tourists), resulting in the ...
AbstractCultural heritage has arousing the interest of the general public (e.g. tourists), resulting...
This paper presents the design and implementation issues associated with the development of a mobile...
Augmented Reality (AR) is becoming mobile. Mobile devices have many constraints but also rich new fe...
This paper presents the design and implementation issues associated with the development of a mobile...
This thesis documents aspect of the "MARA - Mobile Augmented Reality Applications" project developed...
This paper surveys the current state-of-the-art of technology, systems and applications in Augmented...
Augmented reality (AR) enriches the perceived reality by additional information with a repre-sentati...
As smartphones, tablet computers, and other mobile devices have continued to dominate our digital wo...
The field of Computer Vision is concerned with problems that involve interfacing computers with thei...
We present the system architecture of a mobile outdoor augmented reality system for the Archeoguide ...
Smart devices have become more commonplace in the past years, surpassing mobile phones in use. Parti...
International audienceWith upcoming see-through displays new kinds of applications of Augmented Real...
This paper addresses the design of embedded systems for outdoor augmented reality (AR) applications ...
In this paper we present a user study comparing four different mobile Augemented Reality (AR) interf...
Cultural heritage has arousing the interest of the general public (e.g. tourists), resulting in the ...
AbstractCultural heritage has arousing the interest of the general public (e.g. tourists), resulting...
This paper presents the design and implementation issues associated with the development of a mobile...
Augmented Reality (AR) is becoming mobile. Mobile devices have many constraints but also rich new fe...
This paper presents the design and implementation issues associated with the development of a mobile...
This thesis documents aspect of the "MARA - Mobile Augmented Reality Applications" project developed...
This paper surveys the current state-of-the-art of technology, systems and applications in Augmented...
Augmented reality (AR) enriches the perceived reality by additional information with a repre-sentati...
As smartphones, tablet computers, and other mobile devices have continued to dominate our digital wo...
The field of Computer Vision is concerned with problems that involve interfacing computers with thei...
We present the system architecture of a mobile outdoor augmented reality system for the Archeoguide ...
Smart devices have become more commonplace in the past years, surpassing mobile phones in use. Parti...
International audienceWith upcoming see-through displays new kinds of applications of Augmented Real...
This paper addresses the design of embedded systems for outdoor augmented reality (AR) applications ...
In this paper we present a user study comparing four different mobile Augemented Reality (AR) interf...