This paper discusses several kinds of the cognitive seeing and moving actions for designers in traditional and computer media. Experiments are conducted for the protocol analysis, and a coding scheme of seeing and moving actions are applied in this research. The results of this study reveal the relationships between seeing, moving, and concept-getting actions in these two medias. Base on this study, we can figure out the characteristic of seeing and moving actions and make an improvement for design education and computer-aided-design systems
Bente G, Krämer N, Petersen N, de Ruiter J. Computer animated movement and person perception: method...
Today, the computer media has become more and more important in design process. It is not only used ...
Architectural designing is described as a kind of experimentation that consists in reflective'conver...
This thesis conceptualises, investigates, and reflects on the moving image design space in Human-Com...
The world is inherently meaningful for us, i.e. we perceive the world in terms of what we can do wit...
The world is inherently meaningful for us, i.e. we perceive the world in terms of what we can do wit...
The world is inherently meaningful for us, i.e. we perceive the world in terms of what we can do wit...
The world is inherently meaningful for us, i.e. we perceive the world in terms of what we can do wit...
The world is inherently meaningful for us, i.e. we perceive the world in terms of what we can do wit...
The world is inherently meaningful for us, i.e. we perceive the world in terms of what we can do wit...
The world is inherently meaningful for us, i.e. we perceive the world in terms of what we can do wit...
This project analyzed how the psychological feeling of motion can be performed on a non-moving graph...
The computer, the new media, reaches out and influences the behaviour of design as it does almost ev...
This project analyzed how the psychological feeling of motion can be performed on a non-moving graph...
Designers depend on representations to externalize their design thoughts. External representations a...
Bente G, Krämer N, Petersen N, de Ruiter J. Computer animated movement and person perception: method...
Today, the computer media has become more and more important in design process. It is not only used ...
Architectural designing is described as a kind of experimentation that consists in reflective'conver...
This thesis conceptualises, investigates, and reflects on the moving image design space in Human-Com...
The world is inherently meaningful for us, i.e. we perceive the world in terms of what we can do wit...
The world is inherently meaningful for us, i.e. we perceive the world in terms of what we can do wit...
The world is inherently meaningful for us, i.e. we perceive the world in terms of what we can do wit...
The world is inherently meaningful for us, i.e. we perceive the world in terms of what we can do wit...
The world is inherently meaningful for us, i.e. we perceive the world in terms of what we can do wit...
The world is inherently meaningful for us, i.e. we perceive the world in terms of what we can do wit...
The world is inherently meaningful for us, i.e. we perceive the world in terms of what we can do wit...
This project analyzed how the psychological feeling of motion can be performed on a non-moving graph...
The computer, the new media, reaches out and influences the behaviour of design as it does almost ev...
This project analyzed how the psychological feeling of motion can be performed on a non-moving graph...
Designers depend on representations to externalize their design thoughts. External representations a...
Bente G, Krämer N, Petersen N, de Ruiter J. Computer animated movement and person perception: method...
Today, the computer media has become more and more important in design process. It is not only used ...
Architectural designing is described as a kind of experimentation that consists in reflective'conver...