This paper looks at the background to the development of alternative interfaces to Virtual Environments and suggests a reappraisal of some of the early work which allowed a sense of presence in the ‚real’ world. Initial work, the virtual exercise bike, is appraised, and new work is described which further develops the development of a low-cost interface system. Work in progress is described which is a combination of hard- and software. The solution described is a ‚hands free’ interface enabling the user to experience a VE in a similar manner to a physical environment, using movements of the head and feet for navigation. Whilst this is possible using expensive, proprietary equipment, the presented solution concentrates on a low cost approach...
This paper describes the OpenViBE software platform which enables researchers to design, test, and u...
This paper describes the latest in a series of real-world, low-cost interfaces for virtual reality. ...
Imagine a person navigating on the trackball of a mouse - it would need full body control. In this a...
One of the most complicated tasks when working with three-dimensional virtual worlds is the navigati...
The work described here is aimed at contributing towards the debate and development relating to the ...
This paper describes a'low tech'approach to producing interactive virtual environments for the evalu...
This paper presents two approaches for development of intuitive physical interfaces for navigation i...
In this course, we will take a detailed look at various breeds of spatial navigation interfaces that...
There are many factors which make virtual environment (VE) systems particularly useful for training ...
The main goal of the Human-Computer Interaction technology is to improve the interactions between us...
This paper presents a set of interaction techniques for hands-free multi-scale navigation through vi...
In recent years, Virtual Reality (VR) has become increasingly realistic and immersive. Both the visu...
Abstract—The mission of the Immersive Media Group (IMG) is to develop virtual locomotion user interf...
asingly realistic and immersive. Both the visual and audi-tory rendering of virtual environments hav...
EnThe main goal of the Human-Computer Interaction technology is to improve the interactions between ...
This paper describes the OpenViBE software platform which enables researchers to design, test, and u...
This paper describes the latest in a series of real-world, low-cost interfaces for virtual reality. ...
Imagine a person navigating on the trackball of a mouse - it would need full body control. In this a...
One of the most complicated tasks when working with three-dimensional virtual worlds is the navigati...
The work described here is aimed at contributing towards the debate and development relating to the ...
This paper describes a'low tech'approach to producing interactive virtual environments for the evalu...
This paper presents two approaches for development of intuitive physical interfaces for navigation i...
In this course, we will take a detailed look at various breeds of spatial navigation interfaces that...
There are many factors which make virtual environment (VE) systems particularly useful for training ...
The main goal of the Human-Computer Interaction technology is to improve the interactions between us...
This paper presents a set of interaction techniques for hands-free multi-scale navigation through vi...
In recent years, Virtual Reality (VR) has become increasingly realistic and immersive. Both the visu...
Abstract—The mission of the Immersive Media Group (IMG) is to develop virtual locomotion user interf...
asingly realistic and immersive. Both the visual and audi-tory rendering of virtual environments hav...
EnThe main goal of the Human-Computer Interaction technology is to improve the interactions between ...
This paper describes the OpenViBE software platform which enables researchers to design, test, and u...
This paper describes the latest in a series of real-world, low-cost interfaces for virtual reality. ...
Imagine a person navigating on the trackball of a mouse - it would need full body control. In this a...