EnThe main goal of the Human-Computer Interaction technology is to improve the interactions between users and computers by making computers more usable and receptive to the user's needs. The end point in the interface design would then lead to a paradigm in which the interaction with computers becomes similar to the one between human beings. This paper focuses on an application of navigation and interaction in a virtual environment using the Nintendo Wiimote and the Balance Board. The idea is to have a system of navigation control in a virtual environment based on a locomotion interface in order to make the interaction easier for users without any experience of navigation in a virtual world and more efficient for trained users. The applicat...
In this paper, we examine different means of movement of the user model in the vr application and ex...
Balance input in human-computer interfaces can be beneficial, enjoyable and entertaining. Users can ...
Imagine a person navigating on the trackball of a mouse - it would need full body control. In this a...
The main goal of the Human-Computer Interaction technology is to improve the interactions between us...
Abstract — The main goal of the Human-Computer Interaction technology is to improve interactions bet...
Abstract — The aim of the MediaEvo Project is to develop a multi-sensory platform for the edutainmen...
International audienceIn this paper, we propose a novel interface called Joyman, designed for immers...
This paper looks at the background to the development of alternative interfaces to Virtual Environme...
In recent years, Virtual Reality (VR) has become increasingly realistic and immersive. Both the visu...
The interest towards virtual reality (VR) and virtual environments (VE) is growing all the time. The...
This work provides an insight into the basics of 3D applications in conjunction with various custome...
This paper presents two approaches for development of intuitive physical interfaces for navigation i...
This paper presents a set of interaction techniques for hands-free multi-scale navigation through vi...
Natural User Interfaces (NUI) are system interfaces that aim to make the human-computer interaction ...
In this course, we will take a detailed look at various breeds of spatial navigation interfaces that...
In this paper, we examine different means of movement of the user model in the vr application and ex...
Balance input in human-computer interfaces can be beneficial, enjoyable and entertaining. Users can ...
Imagine a person navigating on the trackball of a mouse - it would need full body control. In this a...
The main goal of the Human-Computer Interaction technology is to improve the interactions between us...
Abstract — The main goal of the Human-Computer Interaction technology is to improve interactions bet...
Abstract — The aim of the MediaEvo Project is to develop a multi-sensory platform for the edutainmen...
International audienceIn this paper, we propose a novel interface called Joyman, designed for immers...
This paper looks at the background to the development of alternative interfaces to Virtual Environme...
In recent years, Virtual Reality (VR) has become increasingly realistic and immersive. Both the visu...
The interest towards virtual reality (VR) and virtual environments (VE) is growing all the time. The...
This work provides an insight into the basics of 3D applications in conjunction with various custome...
This paper presents two approaches for development of intuitive physical interfaces for navigation i...
This paper presents a set of interaction techniques for hands-free multi-scale navigation through vi...
Natural User Interfaces (NUI) are system interfaces that aim to make the human-computer interaction ...
In this course, we will take a detailed look at various breeds of spatial navigation interfaces that...
In this paper, we examine different means of movement of the user model in the vr application and ex...
Balance input in human-computer interfaces can be beneficial, enjoyable and entertaining. Users can ...
Imagine a person navigating on the trackball of a mouse - it would need full body control. In this a...