Pixel-planes is a logic-enhanced memory system for raster graphics and imaging. Although each pixel-memory is enhanced with a one-bit ALU, the system's real power comes from a tree of one-bit address that can evaluate linear expressions Ax + By + C for every pixel (x,y) simultaneously, as fast as the ALUs and the memory circuits can accept the results. The development of a variety of algorithms that exploit this fast linear expression evaluation capability has started. The paper reports some of those results. Illustrated in this paper is a sample image from a small working prototype of the Pixel- planes hardware and a variety of images from simulations of a full-scale system. Timing estimates indicate that 30,000 smooth shaded triangles can...
Computer generated imagery is vital to the entertainment industry in the production of games and fil...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...
On recent PC graphics cards, fully programmable parallel geometry and pixel units are available prov...
International audienceThis paper presents a novel approach that uses graphics hardware to dynamicall...
Hardware graphics accelerators are becoming programmable at the vertex processing and the fragment p...
Designers of computer graphics hardware have used increasing device counts available from IC manufac...
This paper shows that breaking the barrier of 1 triangle/clock rasterization rate for microtriangles...
Performance improvements are always needed in computer graphics. Better performance frees up computa...
Edge aliasing continues to be one of the most prominent problems in real-time graphics, e.g., in gam...
Despite rapid development, modern graphics hardware is still much too slow to render photo-realistic...
In this dissertation, we present the GRAphics AcceLerator (GRAAL) framework for developing embedded ...
International audienceThis sketch paper presents an overview of ”Fast Scene Voxelization and Applica...
Modern graphics hardware pipelines create photorealistic images with high geometric complexity in re...
With fast 3D graphics becoming more and more available even on low end platforms, the focus in devel...
Figure 1: Large image rendered with Agregate G-Buffer Anti-Aliasing (AGAA). The AGAA results (red ou...
Computer generated imagery is vital to the entertainment industry in the production of games and fil...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...
On recent PC graphics cards, fully programmable parallel geometry and pixel units are available prov...
International audienceThis paper presents a novel approach that uses graphics hardware to dynamicall...
Hardware graphics accelerators are becoming programmable at the vertex processing and the fragment p...
Designers of computer graphics hardware have used increasing device counts available from IC manufac...
This paper shows that breaking the barrier of 1 triangle/clock rasterization rate for microtriangles...
Performance improvements are always needed in computer graphics. Better performance frees up computa...
Edge aliasing continues to be one of the most prominent problems in real-time graphics, e.g., in gam...
Despite rapid development, modern graphics hardware is still much too slow to render photo-realistic...
In this dissertation, we present the GRAphics AcceLerator (GRAAL) framework for developing embedded ...
International audienceThis sketch paper presents an overview of ”Fast Scene Voxelization and Applica...
Modern graphics hardware pipelines create photorealistic images with high geometric complexity in re...
With fast 3D graphics becoming more and more available even on low end platforms, the focus in devel...
Figure 1: Large image rendered with Agregate G-Buffer Anti-Aliasing (AGAA). The AGAA results (red ou...
Computer generated imagery is vital to the entertainment industry in the production of games and fil...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...
On recent PC graphics cards, fully programmable parallel geometry and pixel units are available prov...