Shading is a technique that is used in computer graphics to make faceted objects appear smooth and more realistic. In the research presented in this thesis we have investigated how shading can be generated as efficiently as possible without sacrificing quality. In the classical approach to high quality shading proposed by Phong, the illumination equation is computed per pixel using an interpolated normal. The normals at the vertices are bi-linearly interpolated over the polygon to obtain a normal per pixel. Correct shading requires normalization of these normals, which is computationally demanding involving a square root. In our research we have shown how this normalization can be eliminated through the use of spherical interpolation and t...
thesisThis .report describes a new model for the shading of computer-generated images of objects in ...
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardw...
An understanding of light and its interaction with matter is essential to produce images. As the mo...
One of the most successful algorithms that brought realism to the world of 3D image generation is Ph...
Quadratic shading has been proposed as a technique giving better results than Gouraud shading, but w...
Visual realism in computer-generated images is an important goal for many computer applications. How...
Current computer graphics research tend to be more concerned with applications than image production...
In the classical shading algorithm according to Phong, the normal is interpolated across the scanlin...
Computer image generation systems often represent curved surfaces as a mesh of polygons that are sha...
Hardware graphics accelerators are becoming programmable at the vertex processing and the fragment p...
Phongs illumination model requires unit length vectors. The surface normal has to be normalized due ...
Computer image generation systems often represent curved surfaces as a mesh of planar polygons that ...
Almost all graphics architectures today support Gouraud shading, linear color interpolation between ...
The new approaching for Phong shading method speed increasing is presented in given paper. According...
The display of shaded polygons by line, cross-hatch, and dot patterns on vector devices is a task fr...
thesisThis .report describes a new model for the shading of computer-generated images of objects in ...
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardw...
An understanding of light and its interaction with matter is essential to produce images. As the mo...
One of the most successful algorithms that brought realism to the world of 3D image generation is Ph...
Quadratic shading has been proposed as a technique giving better results than Gouraud shading, but w...
Visual realism in computer-generated images is an important goal for many computer applications. How...
Current computer graphics research tend to be more concerned with applications than image production...
In the classical shading algorithm according to Phong, the normal is interpolated across the scanlin...
Computer image generation systems often represent curved surfaces as a mesh of polygons that are sha...
Hardware graphics accelerators are becoming programmable at the vertex processing and the fragment p...
Phongs illumination model requires unit length vectors. The surface normal has to be normalized due ...
Computer image generation systems often represent curved surfaces as a mesh of planar polygons that ...
Almost all graphics architectures today support Gouraud shading, linear color interpolation between ...
The new approaching for Phong shading method speed increasing is presented in given paper. According...
The display of shaded polygons by line, cross-hatch, and dot patterns on vector devices is a task fr...
thesisThis .report describes a new model for the shading of computer-generated images of objects in ...
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardw...
An understanding of light and its interaction with matter is essential to produce images. As the mo...