Computer image generation systems often represent curved surfaces as a mesh of planar polygons that are shaded to restore a smooth appearance. In software rendering Phong shading has been one of the most successful algorithms, because it can realistically handle specular materials. Since it requires the rendering equation to be evaluated for each pixel, its hardware support poses problems. This paper presents a reformulation of the Phong shading algorithm that is based on interpolating on the surface of spheres. The reformulation results in simpler formulae that can be directly implemented in hardware. The software simulations and the VHDL description of the shading hardware are also presented
technical reportThis research describes a method for producing shaped pictures of curved surfaces. I...
Quadratic shading has been proposed as a technique giving better results than Gouraud shading, but w...
Phong shading is one of the best known, and at the same time simplest techniques to arrive at realis...
Computer image generation systems often represent curved surfaces as a mesh of planar polygons that ...
Computer image generation systems often represent curved surfaces as a mesh of polygons that are sha...
One of the most successful algorithms that brought realism to the world of 3D image generation is Ph...
Gouraud shading and Phong shading are widely used interpolation methods to render a polygon mesh of ...
Shading is a technique that is used in computer graphics to make faceted objects appear smooth and m...
thesisThis .report describes a new model for the shading of computer-generated images of objects in ...
Almost all graphics architectures today support Gouraud shading, linear color interpolation between ...
Visual realism in computer-generated images is an important goal for many computer applications. How...
reportThis .report describes a new model for the shading of computer-generated images of objects in ...
Hardware graphics accelerators are becoming programmable at the vertex processing and the fragment p...
In the real-time 3D graphics pipeline framework, rendering quality greatly depends on illumination a...
In the classical shading algorithm according to Phong, the normal is interpolated across the scanlin...
technical reportThis research describes a method for producing shaped pictures of curved surfaces. I...
Quadratic shading has been proposed as a technique giving better results than Gouraud shading, but w...
Phong shading is one of the best known, and at the same time simplest techniques to arrive at realis...
Computer image generation systems often represent curved surfaces as a mesh of planar polygons that ...
Computer image generation systems often represent curved surfaces as a mesh of polygons that are sha...
One of the most successful algorithms that brought realism to the world of 3D image generation is Ph...
Gouraud shading and Phong shading are widely used interpolation methods to render a polygon mesh of ...
Shading is a technique that is used in computer graphics to make faceted objects appear smooth and m...
thesisThis .report describes a new model for the shading of computer-generated images of objects in ...
Almost all graphics architectures today support Gouraud shading, linear color interpolation between ...
Visual realism in computer-generated images is an important goal for many computer applications. How...
reportThis .report describes a new model for the shading of computer-generated images of objects in ...
Hardware graphics accelerators are becoming programmable at the vertex processing and the fragment p...
In the real-time 3D graphics pipeline framework, rendering quality greatly depends on illumination a...
In the classical shading algorithm according to Phong, the normal is interpolated across the scanlin...
technical reportThis research describes a method for producing shaped pictures of curved surfaces. I...
Quadratic shading has been proposed as a technique giving better results than Gouraud shading, but w...
Phong shading is one of the best known, and at the same time simplest techniques to arrive at realis...