The research reported here was designed for two reasons: firstly, to involve anyone with an interest in cartographic visualization to participate in eliciting cartographic knowledge and to provide them with the opportunity to contribute their practical knowledge and opinions; and secondly, to inform the design of algorithms for line generalization. In the past, there has been some resistance to such mining and codification of expert knowledge. However, many cartographers now welcome highly interactive computer graphics, computer mapping, and virtual reality systems as providing them with new opportunities for launching cartography into a new creative age. Despite nearly thirty years of research on line generalization algorithms, the availab...