Video games are one of the first leisure alternatives in our society and generate millions of euros in profits annually. However, only 17% of its creators are women, which implies an important loss of creative capital and high economic gains that are not equitably distributed in a context of social inequality. Multiple factors, from the content of video games to the social environment, negatively influence women, creating a disaffection for video games. On the other hand, the masculinized environments and the lack of authority of the women around the videogames, curb the pretensions of the players to make the leap toward the professionalization in this industry. The objective of this article, through a bibliographical review, is to begin a ...
The paper approaches the idea of videogames as fundamental in the creation and transformation of gen...
This paper studies the evolution of women’s image on video games covers commercialized in October 20...
This is a presentation that was given as part of the Industry Panel on Women`s Experiences in the Sc...
In 2012 and 2014, two hashtags, #1ReasonWhy and #GamerGate, exposed a highly sexist video game indus...
In 2012 and 2014, two hashtags, #1ReasonWhy and #GamerGate, exposed a highly sexist video game indus...
In 2012 and 2014, two hashtags, #1ReasonWhy and #GamerGate, exposed a highly sexist video game indus...
In 2012 and 2014, two hashtags, #1ReasonWhy and #GamerGate, exposed a highly sexist video game indus...
The video game industry is a showcase industry in the entrepreneurial, knowledge-intensive, and tech...
Sweden is regularly listed as one of the best countries in the world in terms of gender equality, of...
Sweden is regularly listed as one of the best countries in the world in terms of gender equality, of...
La presente investigación tiene la finalidad de mostrar y analizar cómo han sido representadas las m...
The purpose of this study is to research the experiences of women within the Swedish games industry....
Research investigating female gaming has begun to emerge despite gaming being traditionally more pop...
Research investigating female gaming has begun to emerge despite gaming being traditionally more pop...
Research investigating female gaming has begun to emerge despite gaming being traditionally more pop...
The paper approaches the idea of videogames as fundamental in the creation and transformation of gen...
This paper studies the evolution of women’s image on video games covers commercialized in October 20...
This is a presentation that was given as part of the Industry Panel on Women`s Experiences in the Sc...
In 2012 and 2014, two hashtags, #1ReasonWhy and #GamerGate, exposed a highly sexist video game indus...
In 2012 and 2014, two hashtags, #1ReasonWhy and #GamerGate, exposed a highly sexist video game indus...
In 2012 and 2014, two hashtags, #1ReasonWhy and #GamerGate, exposed a highly sexist video game indus...
In 2012 and 2014, two hashtags, #1ReasonWhy and #GamerGate, exposed a highly sexist video game indus...
The video game industry is a showcase industry in the entrepreneurial, knowledge-intensive, and tech...
Sweden is regularly listed as one of the best countries in the world in terms of gender equality, of...
Sweden is regularly listed as one of the best countries in the world in terms of gender equality, of...
La presente investigación tiene la finalidad de mostrar y analizar cómo han sido representadas las m...
The purpose of this study is to research the experiences of women within the Swedish games industry....
Research investigating female gaming has begun to emerge despite gaming being traditionally more pop...
Research investigating female gaming has begun to emerge despite gaming being traditionally more pop...
Research investigating female gaming has begun to emerge despite gaming being traditionally more pop...
The paper approaches the idea of videogames as fundamental in the creation and transformation of gen...
This paper studies the evolution of women’s image on video games covers commercialized in October 20...
This is a presentation that was given as part of the Industry Panel on Women`s Experiences in the Sc...