Programmable shading in real time has been an ultimate goal of graphical applications since the introduction of RenderMan™. The research described in this paper focuses on an extension to X3D to allow for real time programmable shading. We describe a new Programmable Shaders component for X3D in detail as well as a set of tools that can be used for authoring.This paper reflects the work undertaken by the Web3D Consortium's X3D Programmable Shades Working Group and incorporates the most recent results of the group's discussion. The design has been implemented and demonstrated in prototype form in two X3D browsers
Real-time graphics hardware is becoming programmable, but this programmable hardware is complex and ...
Abstract Over the years, there have been two main branches of computer graphics image-synthesis rese...
Since the introduction of programmable Graphics Processing Units (GPUs) and procedural shaders, hard...
One of the main techniques used by software renderers to produce stunningly realistic images is prog...
This thesis describes and discusses a flexible and general concept for the design of a programmable ...
This paper introduces a modern, declarative surface shader for the X3D standard that allows for a co...
In the area of consumer computer graphic was a major turning point in the development of graphics an...
This paper introduces a modern, declarative surface shader for the X3D standard that allows for a co...
In the area of consumer computer graphic was a major turning point in the development of graphics an...
This paper introduces a modern, declarative surface shader for the X3D standard that allows for a co...
Real-time graphics hardware is becoming programmable, but this programmable hardware is complex and ...
This report covers the work of the author, Emil Persson, done during his time at ATI Technologies,...
This report covers the work of the author, Emil Persson, done during his time at ATI Technologies,...
This report covers the work of the author, Emil Persson, done during his time at ATI Technologies,...
Abstract. In real-time rendering, objects are represented using poly-gons or triangles. Triangles ar...
Real-time graphics hardware is becoming programmable, but this programmable hardware is complex and ...
Abstract Over the years, there have been two main branches of computer graphics image-synthesis rese...
Since the introduction of programmable Graphics Processing Units (GPUs) and procedural shaders, hard...
One of the main techniques used by software renderers to produce stunningly realistic images is prog...
This thesis describes and discusses a flexible and general concept for the design of a programmable ...
This paper introduces a modern, declarative surface shader for the X3D standard that allows for a co...
In the area of consumer computer graphic was a major turning point in the development of graphics an...
This paper introduces a modern, declarative surface shader for the X3D standard that allows for a co...
In the area of consumer computer graphic was a major turning point in the development of graphics an...
This paper introduces a modern, declarative surface shader for the X3D standard that allows for a co...
Real-time graphics hardware is becoming programmable, but this programmable hardware is complex and ...
This report covers the work of the author, Emil Persson, done during his time at ATI Technologies,...
This report covers the work of the author, Emil Persson, done during his time at ATI Technologies,...
This report covers the work of the author, Emil Persson, done during his time at ATI Technologies,...
Abstract. In real-time rendering, objects are represented using poly-gons or triangles. Triangles ar...
Real-time graphics hardware is becoming programmable, but this programmable hardware is complex and ...
Abstract Over the years, there have been two main branches of computer graphics image-synthesis rese...
Since the introduction of programmable Graphics Processing Units (GPUs) and procedural shaders, hard...