Reinforcement learning is well suited to first person shooter bot artificial intelligence as it has the potential to create diverse behaviors without the need to implicitly code them. This paper compares three different reinforcement learning approaches to create a bot with a universal behavior set. Results show that using a hierarchical or rule based approach, combined with reinforcement learning, is a promising solution to creating first person shooter bots that offer a rich and diverse behavior set
Abstract—The aim of intelligent techniques, termed game AI, used in computer video games is to provi...
This paper illustrates how we create a software agent by em-ploying FALCON, a self-organizing neural...
This paper provides an overview of reinforcement learning (RL) and its potential for various applica...
This paper demonstrates the applicability of reinforcement learning for first person shooter bot art...
Interactive training is a technique that allows humans to guide a learning algorithm. This technique...
The goal of this thesis is to explore the use of reinforcement learning (RL) in commercial computer ...
This project uses Unity3D as the game engine for building a first person shooter game, the Zombie Hu...
In current state-of-the-art commercial first person shooter games, computer controlled bots, also kn...
Reinforcement learning (RL) is a paradigm which involves an agent interacting with an environment. T...
Machine learning is now widely studied as thebasis for artificial intelligence systems within comput...
The creation of effective autonomous agents (bots) for combat scenarios has long been a goal of the ...
The creation of effective autonomous agents (bots) for combat scenarios has long been a goal of the ...
Training agents to play in contemporary multiplayer actions game is a challenging task, especially w...
While autonomous mobile robots used to be built for domain specific tasks in factories or similar sa...
In this paper we present RETALIATE, an online reinforcement learning algorithm for developing winnin...
Abstract—The aim of intelligent techniques, termed game AI, used in computer video games is to provi...
This paper illustrates how we create a software agent by em-ploying FALCON, a self-organizing neural...
This paper provides an overview of reinforcement learning (RL) and its potential for various applica...
This paper demonstrates the applicability of reinforcement learning for first person shooter bot art...
Interactive training is a technique that allows humans to guide a learning algorithm. This technique...
The goal of this thesis is to explore the use of reinforcement learning (RL) in commercial computer ...
This project uses Unity3D as the game engine for building a first person shooter game, the Zombie Hu...
In current state-of-the-art commercial first person shooter games, computer controlled bots, also kn...
Reinforcement learning (RL) is a paradigm which involves an agent interacting with an environment. T...
Machine learning is now widely studied as thebasis for artificial intelligence systems within comput...
The creation of effective autonomous agents (bots) for combat scenarios has long been a goal of the ...
The creation of effective autonomous agents (bots) for combat scenarios has long been a goal of the ...
Training agents to play in contemporary multiplayer actions game is a challenging task, especially w...
While autonomous mobile robots used to be built for domain specific tasks in factories or similar sa...
In this paper we present RETALIATE, an online reinforcement learning algorithm for developing winnin...
Abstract—The aim of intelligent techniques, termed game AI, used in computer video games is to provi...
This paper illustrates how we create a software agent by em-ploying FALCON, a self-organizing neural...
This paper provides an overview of reinforcement learning (RL) and its potential for various applica...