<div><p>Active video games that require physical exertion during game play have been shown to confer health benefits. Typically, energy expended during game play is measured using devices attached to players, such as accelerometers, or portable gas analyzers. Since 2010, active video gaming technology incorporates marker-less motion capture devices to simulate human movement into game play. Using the Kinect Sensor and Microsoft SDK this research aimed to estimate the mechanical work performed by the human body and estimate subsequent metabolic energy using predictive algorithmic models. Nineteen University students participated in a repeated measures experiment performing four fundamental movements (arm swings, standing jumps, body-weight s...
This study sought to quantify the energy expenditure and physical activity associ-ated with playing ...
In recent years, exercise games have been criticized for not being able to engage their players into...
International audienceBackground: Serious games have recently immerged as a good tool for physical r...
Active video games that require physical exertion during game play have been shown to confer health ...
Active video games that require physical exertion during game play have been shown to confer health ...
While it has been established that using full body motion to play active video games results in incr...
With the decline in physical activities among young people, it is essential to monitor their physica...
The following paper is an original research project which uses state of the art sport science physio...
Sedentary behavior starting from a younger and younger age has led to many serious medical condition...
© Copyright 2013, Mary Ann Liebert, Inc. 2013.Objective: Active videogames (AVGs) remain popular amo...
Exergames provide a challenging opportunity for home-based training and evaluation of postural contr...
Little research documents the contribution of upper limb and total body movement to energy expenditu...
Exergames provide a challenging opportunity for home-based training and evaluation of postural contr...
A Kinect sensor based basketball game is developed for delivering post-stroke exercises in associati...
In this thesis, a novel method to calculate energy expenditure of subjects using the Microsoft Kinec...
This study sought to quantify the energy expenditure and physical activity associ-ated with playing ...
In recent years, exercise games have been criticized for not being able to engage their players into...
International audienceBackground: Serious games have recently immerged as a good tool for physical r...
Active video games that require physical exertion during game play have been shown to confer health ...
Active video games that require physical exertion during game play have been shown to confer health ...
While it has been established that using full body motion to play active video games results in incr...
With the decline in physical activities among young people, it is essential to monitor their physica...
The following paper is an original research project which uses state of the art sport science physio...
Sedentary behavior starting from a younger and younger age has led to many serious medical condition...
© Copyright 2013, Mary Ann Liebert, Inc. 2013.Objective: Active videogames (AVGs) remain popular amo...
Exergames provide a challenging opportunity for home-based training and evaluation of postural contr...
Little research documents the contribution of upper limb and total body movement to energy expenditu...
Exergames provide a challenging opportunity for home-based training and evaluation of postural contr...
A Kinect sensor based basketball game is developed for delivering post-stroke exercises in associati...
In this thesis, a novel method to calculate energy expenditure of subjects using the Microsoft Kinec...
This study sought to quantify the energy expenditure and physical activity associ-ated with playing ...
In recent years, exercise games have been criticized for not being able to engage their players into...
International audienceBackground: Serious games have recently immerged as a good tool for physical r...