© Copyright 2013, Mary Ann Liebert, Inc. 2013.Objective: Active videogames (AVGs) remain popular among 10-15-year-old children. The Xbox 360 Kinect™ from Microsoft (Redmond, WA) represents a new generation of AVGs where body movements are used to control gameplay. The purpose of this study was to measure energy expenditure required to play repeated bouts of six Microsoft Xbox 360 Kinect games ("Motion Sports Adrenaline™," "Sonic Free Riders™," "Virtua Tennis 4™," "Kinect Sports™," "Kinect Adventures™," and "Just Dance 3™"). Subjects and Methods: Forty-seven children (between 10 and 15 years) participated in a repeated-measures experiment, completing five 1-hour sessions (one familiarization and four separate gaming sessions). Three differen...
Background: Despite current physical activity (PA) guidelines, children spend an average of 1-3 hour...
There has been increased research interest in the use of active video games (in which players physic...
The purpose of this study was to assess the energy expenditure (EE) experienced by children when pla...
Objective: Active videogames (AVGs) remain popular among 10-15-year-old children. The Xbox 360 Kinec...
OBJECTIVE: There has been growing interest in the use of active videogames to influence levels of ph...
This study sought to quantify the energy expenditure and physical activity associ-ated with playing ...
Objective: To compare the energy expenditure of adolescents when playing sedentary and new generatio...
Objective: To examine energy expenditure and cardiovascular responses in children during seated and ...
Children are becoming more inactive and are spending a significant proportion of their time particip...
To compare the energy expenditure of adolescent boys while playing the new generation active compute...
According to a study from the Kaiser Family Foundation, total media use among all 8- to 18-year-olds...
Background: A population level increase in physical activity (PA) is critical to reduce obesity in y...
The purpose of this study was to assess the energy expenditure (EE) experienced by children when pla...
Objective : To compare the energy expenditure of adolescents when playing sedentary and new generati...
Little research documents the contribution of upper limb and total body movement to energy expenditu...
Background: Despite current physical activity (PA) guidelines, children spend an average of 1-3 hour...
There has been increased research interest in the use of active video games (in which players physic...
The purpose of this study was to assess the energy expenditure (EE) experienced by children when pla...
Objective: Active videogames (AVGs) remain popular among 10-15-year-old children. The Xbox 360 Kinec...
OBJECTIVE: There has been growing interest in the use of active videogames to influence levels of ph...
This study sought to quantify the energy expenditure and physical activity associ-ated with playing ...
Objective: To compare the energy expenditure of adolescents when playing sedentary and new generatio...
Objective: To examine energy expenditure and cardiovascular responses in children during seated and ...
Children are becoming more inactive and are spending a significant proportion of their time particip...
To compare the energy expenditure of adolescent boys while playing the new generation active compute...
According to a study from the Kaiser Family Foundation, total media use among all 8- to 18-year-olds...
Background: A population level increase in physical activity (PA) is critical to reduce obesity in y...
The purpose of this study was to assess the energy expenditure (EE) experienced by children when pla...
Objective : To compare the energy expenditure of adolescents when playing sedentary and new generati...
Little research documents the contribution of upper limb and total body movement to energy expenditu...
Background: Despite current physical activity (PA) guidelines, children spend an average of 1-3 hour...
There has been increased research interest in the use of active video games (in which players physic...
The purpose of this study was to assess the energy expenditure (EE) experienced by children when pla...