<p>The top figure shows how score diminishes as total typing time increases. The bottom figure shows how score diminishes as the cursor spends more time outside of the target area. The Figure shows two lines, one for each payoff condition.</p
Scatterplot depicting the relationship between performance (percent absolute error) on the number li...
<p>Numbers inside brackets indicate the payoffs; the number on the left (resp. on the right) indicat...
<p>Performance on the Iowa Gambling task (differences between advantageous and disadvantageous decis...
The shape of the curve changes based on typing speed, especially in the difficult condition. Partici...
<p>The values show the for each user to reach every target.</p><p>Coefficient of Spent Time to Reac...
Scatter plot showing the relationship between minutes taken to complete and correctness scores.</p
(A, B): Performance and choices over the course of a game, by game type. (A) Participants’ average p...
Note, positive % change indicates poorer RT performance (i.e., an elongated response time versus ear...
<p>This scatter plot gives the relationship between self-reported reward responsiveness (BAS II) and...
<p>(<b>a</b>) Game interface: an example of a punishment trial for target-size 1 (1: largest target ...
<p>This 2×2 matrix indicates the score given to each player depending on the combination of their ch...
<p>Responses to the cue are plotted in the left column. Responses to the target are plotted in the r...
<p>At bottom, task time in seconds, mostly negative during the reasoning task, with respect to butto...
<p>Figure shows the structure of the guessing task, including phases for response, anticipation and ...
Computed mean values of the task collectives: (A) The session time, broken down into the percentages...
Scatterplot depicting the relationship between performance (percent absolute error) on the number li...
<p>Numbers inside brackets indicate the payoffs; the number on the left (resp. on the right) indicat...
<p>Performance on the Iowa Gambling task (differences between advantageous and disadvantageous decis...
The shape of the curve changes based on typing speed, especially in the difficult condition. Partici...
<p>The values show the for each user to reach every target.</p><p>Coefficient of Spent Time to Reac...
Scatter plot showing the relationship between minutes taken to complete and correctness scores.</p
(A, B): Performance and choices over the course of a game, by game type. (A) Participants’ average p...
Note, positive % change indicates poorer RT performance (i.e., an elongated response time versus ear...
<p>This scatter plot gives the relationship between self-reported reward responsiveness (BAS II) and...
<p>(<b>a</b>) Game interface: an example of a punishment trial for target-size 1 (1: largest target ...
<p>This 2×2 matrix indicates the score given to each player depending on the combination of their ch...
<p>Responses to the cue are plotted in the left column. Responses to the target are plotted in the r...
<p>At bottom, task time in seconds, mostly negative during the reasoning task, with respect to butto...
<p>Figure shows the structure of the guessing task, including phases for response, anticipation and ...
Computed mean values of the task collectives: (A) The session time, broken down into the percentages...
Scatterplot depicting the relationship between performance (percent absolute error) on the number li...
<p>Numbers inside brackets indicate the payoffs; the number on the left (resp. on the right) indicat...
<p>Performance on the Iowa Gambling task (differences between advantageous and disadvantageous decis...