The field of real-time computer animation is undergoing major changes, and many of the methods used to this point are no longer sufficient to achieve the degree of realism that is desired. There is a need for an animation method that provides greater realism, simpler ways to create animations, and more vivid and lifelike virtual creatures. This thesis suggests the possibility of doing that with a physically-based method, by researching current and alternative solutions, developing an architecture for a physically-based system, and describing an implementation of such a system
The last few years have seen great maturation in the computation speed and control methods needed to...
The ability to animate a 3D virtual character in real-time has great potential in terms of connecti...
I describe a procedural animation system that uses tech-niques from behavior-based robot control, co...
Abstract. Expressive animation (such as gesturing or conducting) is typically generated using proced...
Expressive animation (such as gesturing or conducting) is typically generated using procedural anima...
This paper tries to find the various functions involved in an animation system and how virtual reali...
The authors have been working on simulating virtual humans for several years. Until recently, these ...
International audienceThis paper presents a new real-time method for dynamics-based animation of vir...
Physically based modeling is a growing trend in computer animation. There are many implementations a...
Virtual humans are employed in many interactive applications using 3D virtual environments, includin...
Virtual humans are employed in many interactive applications using 3D virtual environments, includin...
The importance of real-time character animation in computer games has increased considerably over th...
Computer animation and, particularly, virtual character animation, are very time consuming and skill...
Virtual humans are employed in many interactive applications using 3D virtual environments, includin...
ii Physically based modeling can produce extremely realistic motions. However, it requires heavy com...
The last few years have seen great maturation in the computation speed and control methods needed to...
The ability to animate a 3D virtual character in real-time has great potential in terms of connecti...
I describe a procedural animation system that uses tech-niques from behavior-based robot control, co...
Abstract. Expressive animation (such as gesturing or conducting) is typically generated using proced...
Expressive animation (such as gesturing or conducting) is typically generated using procedural anima...
This paper tries to find the various functions involved in an animation system and how virtual reali...
The authors have been working on simulating virtual humans for several years. Until recently, these ...
International audienceThis paper presents a new real-time method for dynamics-based animation of vir...
Physically based modeling is a growing trend in computer animation. There are many implementations a...
Virtual humans are employed in many interactive applications using 3D virtual environments, includin...
Virtual humans are employed in many interactive applications using 3D virtual environments, includin...
The importance of real-time character animation in computer games has increased considerably over th...
Computer animation and, particularly, virtual character animation, are very time consuming and skill...
Virtual humans are employed in many interactive applications using 3D virtual environments, includin...
ii Physically based modeling can produce extremely realistic motions. However, it requires heavy com...
The last few years have seen great maturation in the computation speed and control methods needed to...
The ability to animate a 3D virtual character in real-time has great potential in terms of connecti...
I describe a procedural animation system that uses tech-niques from behavior-based robot control, co...