The paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a network of interrelated objects. Dynamic components are modeled by active variables, while multi-way relations are modeled by hierarchical constraints. Daemons are used to sequence between system states in reaction to changes in variable values. The constraint network is efficiently maintained by an incremental constraint solver based on an enhancement of SkyBlue. Multiple devices are used to interact with the synthetic world through the use of various interaction paradigms, including immersive environments with visual and audio feedback. Interaction techniques range from...
In virtual reality systems the computer is used to create an artificial environment. To visualise th...
Autonomous virtual humans must be able to solve problems in their virtual environment. Starting from...
A set of rules is presented for the design of interfaces that allow virtual objects to be manipulate...
This paper describes the VB2 architecture for the construction of three-dimensional interactive appl...
this paper we present the Virtuality Builder II (VB2) framework developed at the Swiss Federal Insti...
Most of today's user interfaces for 3D graphics systems still predominantly use 2D widgets, even tho...
Current state-of-the-art graphics workstations allow us to create images in less than 100ms which ar...
This paper discusses a model-based approach to the design of complex interaction environments like v...
This paper discusses a model-based approach to the design of complex interaction environments like v...
This paper discusses a model-based approach to the design of complex interaction environments like v...
This paper discusses a model-based approach to the design of complex interaction environments like v...
This paper discusses a model-based approach to the design of complex interaction environments like v...
This paper discusses a model-based approach to the design of complex interaction environments like v...
Virtual Reality (VR) enables the user to experience synthetic environments by interactive three dime...
Abstract — This work describes our efforts in creating a general object interaction framework for dy...
In virtual reality systems the computer is used to create an artificial environment. To visualise th...
Autonomous virtual humans must be able to solve problems in their virtual environment. Starting from...
A set of rules is presented for the design of interfaces that allow virtual objects to be manipulate...
This paper describes the VB2 architecture for the construction of three-dimensional interactive appl...
this paper we present the Virtuality Builder II (VB2) framework developed at the Swiss Federal Insti...
Most of today's user interfaces for 3D graphics systems still predominantly use 2D widgets, even tho...
Current state-of-the-art graphics workstations allow us to create images in less than 100ms which ar...
This paper discusses a model-based approach to the design of complex interaction environments like v...
This paper discusses a model-based approach to the design of complex interaction environments like v...
This paper discusses a model-based approach to the design of complex interaction environments like v...
This paper discusses a model-based approach to the design of complex interaction environments like v...
This paper discusses a model-based approach to the design of complex interaction environments like v...
This paper discusses a model-based approach to the design of complex interaction environments like v...
Virtual Reality (VR) enables the user to experience synthetic environments by interactive three dime...
Abstract — This work describes our efforts in creating a general object interaction framework for dy...
In virtual reality systems the computer is used to create an artificial environment. To visualise th...
Autonomous virtual humans must be able to solve problems in their virtual environment. Starting from...
A set of rules is presented for the design of interfaces that allow virtual objects to be manipulate...