With the advent of digital media and online information resources, public libraries as physical destinations for information access are being increasingly challenged. As a response, many libraries follow the trend of removing bookshelves in order to provide more floorspace for social interaction and collaboration. Such spaces follow a Commons 2.0 model: they are designed to support collaborative work and social learning. The acquisition of skills and knowledge is facilitated as a result of being surrounded by and interacting with a community of likeminded others. Based on the results of a case study on a Commons 2.0 library space, this paper describes several issues of collaboration and social learning in public library settings. Acknowledg...
This Master’s thesis investigates patrons’ information-seeking behaviour in physical libraries. Info...
This is the author’s version of a work that was submitted/accepted for pub-lication in the following...
Libraries have often been first adopters of many new technological innovations, such as, punch cards...
This paper aims to inform design strategies for smart space technology to enhance libraries as envir...
The knowledge economy of the 21st century requires skills such as creativity, critical thinking, pro...
In our increasingly globalized world, the space of the public library is changing. This poster sheds...
The paper will focus on Library Services??? mission in providing state-of-the-art information, commu...
Learning is most effective when intrinsically motivated through personal interest, and situated in a...
Objective – This study sought to identify the learning needs, satisfaction levels, and preferences o...
Learning is most effective when intrinsically motivated through personal interest, and situated in a...
Objective – This study sought to identify the learning needs, satisfaction levels, and preferences o...
Over the past two decades, academic library spaces have evolved to meet the changing teaching and le...
The Learning Commons concept integrates technology, library services, and other academic support to ...
Ambient media architecture can provide place-based collaborative learning experiences and pathways f...
Libraries have often been first adopters of many new technological innovations, such as, punch cards...
This Master’s thesis investigates patrons’ information-seeking behaviour in physical libraries. Info...
This is the author’s version of a work that was submitted/accepted for pub-lication in the following...
Libraries have often been first adopters of many new technological innovations, such as, punch cards...
This paper aims to inform design strategies for smart space technology to enhance libraries as envir...
The knowledge economy of the 21st century requires skills such as creativity, critical thinking, pro...
In our increasingly globalized world, the space of the public library is changing. This poster sheds...
The paper will focus on Library Services??? mission in providing state-of-the-art information, commu...
Learning is most effective when intrinsically motivated through personal interest, and situated in a...
Objective – This study sought to identify the learning needs, satisfaction levels, and preferences o...
Learning is most effective when intrinsically motivated through personal interest, and situated in a...
Objective – This study sought to identify the learning needs, satisfaction levels, and preferences o...
Over the past two decades, academic library spaces have evolved to meet the changing teaching and le...
The Learning Commons concept integrates technology, library services, and other academic support to ...
Ambient media architecture can provide place-based collaborative learning experiences and pathways f...
Libraries have often been first adopters of many new technological innovations, such as, punch cards...
This Master’s thesis investigates patrons’ information-seeking behaviour in physical libraries. Info...
This is the author’s version of a work that was submitted/accepted for pub-lication in the following...
Libraries have often been first adopters of many new technological innovations, such as, punch cards...