ABSTRACT. The phenomenon of consumer co-creation is often framed in terms of whether either economic market forces or socio-cultural non-market forces ultimately dominate. We propose an alternate model of consumer co-creation in terms of co-evolution between markets and non-markets. Our model is based on a recent ethnographic study of a massively multiplayer online game through its development, release and ultimate failure, and cast in terms of two explanatory models: multiple games and social network markets. We conclude that consumer co-creation is indeed complex, but in ways that relate to both emergent market expectations and the evolution of markets, not to the transcendence of markets
This study searches for the underlying specific features of contemporary digital products using Finn...
With path-breaking advances in technology, consumers have become more informed, connected, and empow...
Studies of e-collaboration from a game-theoretical perspective are practically nonexistent. This art...
ABSTRACT. The phenomenon of consumer co-creation is often framed in terms of whether either economic...
The phenomenon of consumer co-creation is often framed in terms of whether either economic market fo...
The popularization of digital infrastructure has enabled the rise of the online game industry. Inste...
Co-creativity has become a significant cultural and economic phenomenon. Media consumers have become...
This study is an initial attempt to investigate value co-creation in the gaming industry by looking ...
Interactive online games are increasingly popular in today's society, and the industry is growing fa...
Abstract: Consumer psychology provides enough evidence that consumer behavior is not just one side o...
Interactive online games are increasingly popular in today's society, and the industry is growing fa...
Co-creative relations among professional media producers and consumers indicate a profound shift in...
This paper examines the industrial dynamics of new digital media from the perspective of consumer co...
As an emerging topic in Marketing, co-creation has been studied in the literature but there isn’t a...
In this empirical study we studied how players of online video games co-create and co-destroy value...
This study searches for the underlying specific features of contemporary digital products using Finn...
With path-breaking advances in technology, consumers have become more informed, connected, and empow...
Studies of e-collaboration from a game-theoretical perspective are practically nonexistent. This art...
ABSTRACT. The phenomenon of consumer co-creation is often framed in terms of whether either economic...
The phenomenon of consumer co-creation is often framed in terms of whether either economic market fo...
The popularization of digital infrastructure has enabled the rise of the online game industry. Inste...
Co-creativity has become a significant cultural and economic phenomenon. Media consumers have become...
This study is an initial attempt to investigate value co-creation in the gaming industry by looking ...
Interactive online games are increasingly popular in today's society, and the industry is growing fa...
Abstract: Consumer psychology provides enough evidence that consumer behavior is not just one side o...
Interactive online games are increasingly popular in today's society, and the industry is growing fa...
Co-creative relations among professional media producers and consumers indicate a profound shift in...
This paper examines the industrial dynamics of new digital media from the perspective of consumer co...
As an emerging topic in Marketing, co-creation has been studied in the literature but there isn’t a...
In this empirical study we studied how players of online video games co-create and co-destroy value...
This study searches for the underlying specific features of contemporary digital products using Finn...
With path-breaking advances in technology, consumers have become more informed, connected, and empow...
Studies of e-collaboration from a game-theoretical perspective are practically nonexistent. This art...