This paper establishes existence of a stationary Markov perfect equilibrium in general stochastic games with noise a component of the state that is nonatomically distributed and not directly affected by the previous periods state and actions. Noise may be simply a payoff irrelevant public randomization device, delivering known results on existence of correlated equilibrium as a special case. More generally, noise can take the form of shocks that enter into players stage payoffs and the transition probability on states. The existence result is applied to a model of industry dynamics and to a model of dynamic partisan electoral competition
We study a class of two-player continuous time stochastic games in which agents can make (costly) di...
We show that equilibria derived for nonatomic games (NGs) can be used by large fi-nite games to achi...
Abstract: A one-step (birth-death) process is used to investigate stochastic noise in an elementary ...
This paper establishes existence of a stationary Markov perfect equilib-rium in general stochastic g...
Abstract—This paper studies a solution concept for large stochastic games. A standard solution conce...
We study the existence of uniform correlated equilibrium payoffs in stochastic games. The correlatio...
International audienceMotivated by the scarcity of accurate payoff feedback in practical application...
In this paper we show that the existence of p-equilibrium stationary strategies imply the existence ...
The existence of stationary Markov perfect equilibria in stochastic games is shown in several contex...
A stochastic game is played in a sequence of steps; at each step the play is said to be in some stat...
We formulate a stochastic game of mean field type where the agents solve optimal stopping problems a...
Stochastic games provide a versatile model for reactive systems that are affected by random events. ...
We examine stochastic games with finite state and action spaces. For the beta-discounted case, as we...
We examine a three-person stochastic game where the only existing equi-libria consist of cyclic Mark...
This paper considers incomplete information games with payoffs subject to correlated random disturba...
We study a class of two-player continuous time stochastic games in which agents can make (costly) di...
We show that equilibria derived for nonatomic games (NGs) can be used by large fi-nite games to achi...
Abstract: A one-step (birth-death) process is used to investigate stochastic noise in an elementary ...
This paper establishes existence of a stationary Markov perfect equilib-rium in general stochastic g...
Abstract—This paper studies a solution concept for large stochastic games. A standard solution conce...
We study the existence of uniform correlated equilibrium payoffs in stochastic games. The correlatio...
International audienceMotivated by the scarcity of accurate payoff feedback in practical application...
In this paper we show that the existence of p-equilibrium stationary strategies imply the existence ...
The existence of stationary Markov perfect equilibria in stochastic games is shown in several contex...
A stochastic game is played in a sequence of steps; at each step the play is said to be in some stat...
We formulate a stochastic game of mean field type where the agents solve optimal stopping problems a...
Stochastic games provide a versatile model for reactive systems that are affected by random events. ...
We examine stochastic games with finite state and action spaces. For the beta-discounted case, as we...
We examine a three-person stochastic game where the only existing equi-libria consist of cyclic Mark...
This paper considers incomplete information games with payoffs subject to correlated random disturba...
We study a class of two-player continuous time stochastic games in which agents can make (costly) di...
We show that equilibria derived for nonatomic games (NGs) can be used by large fi-nite games to achi...
Abstract: A one-step (birth-death) process is used to investigate stochastic noise in an elementary ...