International audienceWe develop closed form formulae for the computation of the defining fields of convolutions surfaces. The formulae are obtained for power inverse kernels with skeletons made of line segments or arcs of circle. To obtain the formulae we use Creative Telescoping and describe how this technique can be used for other families of kernels and skeleton primitives. We apply the new formulae to obtain convolution surfaces around $\mathcal{G}^1$ skeletons, some of them closed curves. We showcase how the use of arcs of circles greatly improves the visualization of the surface around a general curve compared with a segment based approach
Skeletons have proved to be a successful tool in modeling complex shapes. They provide a basis for m...
There are many algorithms for computing curve skeletons. Most of them have their own notion of what ...
International audienceTo remain an attractive model, skeleton-based implicit surfaces have to allow ...
International audienceWe provide formulae to create 3D smooth shapes fleshing out a skeleton made of...
International audienceThis paper reviews and generalizes Convolution Surfaces, a technique used in C...
AbstractThis paper reviews and generalizes convolution surfaces, a technique used in computer graphi...
A convolution surface is an isosurface in a scalar field defined by convolving a skeleton, comprisin...
International audienceConvolution Surfaces is a class of implicit surfaces that was introduced in Co...
International audienceImplicit modeling with skeleton-based primitives has been limited up to now to...
International audienceExtraction of skeletons from solid shapes has attracted quite a lot of attenti...
International audienceConvolution surfaces with 1D skeletons have been limited to close-to-circular ...
Curve-skeletons are compact and semantically relevant shape descriptors, able to summarize both topo...
This paper reviews and generalizes Convolution Surfaces, a technique used in Com-puter Graphics to g...
The interpretation and recognition of noisy contours, such as silhouettes, have proven to be difficu...
Les squelettes se sont révélés être un outil efficace pour modéliser des formes complexes. Ils fourn...
Skeletons have proved to be a successful tool in modeling complex shapes. They provide a basis for m...
There are many algorithms for computing curve skeletons. Most of them have their own notion of what ...
International audienceTo remain an attractive model, skeleton-based implicit surfaces have to allow ...
International audienceWe provide formulae to create 3D smooth shapes fleshing out a skeleton made of...
International audienceThis paper reviews and generalizes Convolution Surfaces, a technique used in C...
AbstractThis paper reviews and generalizes convolution surfaces, a technique used in computer graphi...
A convolution surface is an isosurface in a scalar field defined by convolving a skeleton, comprisin...
International audienceConvolution Surfaces is a class of implicit surfaces that was introduced in Co...
International audienceImplicit modeling with skeleton-based primitives has been limited up to now to...
International audienceExtraction of skeletons from solid shapes has attracted quite a lot of attenti...
International audienceConvolution surfaces with 1D skeletons have been limited to close-to-circular ...
Curve-skeletons are compact and semantically relevant shape descriptors, able to summarize both topo...
This paper reviews and generalizes Convolution Surfaces, a technique used in Com-puter Graphics to g...
The interpretation and recognition of noisy contours, such as silhouettes, have proven to be difficu...
Les squelettes se sont révélés être un outil efficace pour modéliser des formes complexes. Ils fourn...
Skeletons have proved to be a successful tool in modeling complex shapes. They provide a basis for m...
There are many algorithms for computing curve skeletons. Most of them have their own notion of what ...
International audienceTo remain an attractive model, skeleton-based implicit surfaces have to allow ...