Modern graphics accelerators have embedded programmable components in the form of vertex and fragment shading units. Current APIs permit specification of the programs for these components using an assembly-language level interface. Compilers for high-level shading languages are available but these read in an external string specification, which can be inconvenient. It is possible, using standard C++, to define an embedded high-level shading language. Such a language can be nearly indistinguishable from a special-purpose shading language, yet permits more direct interaction with the specification of textures and parameters, simplifies implementation, and enables on-the-fly generation, manipulation, and specification of shader pro...
Modern unified programming models (such as CUDA and SYCL) that combine host (CPU) code and GPU code ...
As the technologies present in modern real-time 3D graphics hardware continue to expand, programmers...
In the area of consumer computer graphic was a major turning point in the development of graphics an...
Modern graphics accelerators have embedded programmable components in the form of vertex and fragmen...
Real-time graphics hardware is becoming programmable, but this programmable hardware is complex and ...
Real-time graphics hardware is becoming programmable, but this programmable hardware is complex and ...
Die Beschreibung von Oberflächeneigenschaften für das Computergraphik Rendering, kann eine schwierig...
Die Beschreibung von Oberflächeneigenschaften für das Computergraphik Rendering, kann eine schwierig...
This report covers the work of the author, Emil Persson, done during his time at ATI Technologies,...
This report covers the work of the author, Emil Persson, done during his time at ATI Technologies,...
This report covers the work of the author, Emil Persson, done during his time at ATI Technologies,...
Abstract Over the years, there have been two main branches of computer graphics image-synthesis rese...
Abstract The introduction of programmable graphics hardware opened a door to a new era of real-time ...
Figure 1: A complex shading effect decomposed into user-defined modules in Spark. The dashed boxes s...
Abstract. In real-time rendering, objects are represented using poly-gons or triangles. Triangles ar...
Modern unified programming models (such as CUDA and SYCL) that combine host (CPU) code and GPU code ...
As the technologies present in modern real-time 3D graphics hardware continue to expand, programmers...
In the area of consumer computer graphic was a major turning point in the development of graphics an...
Modern graphics accelerators have embedded programmable components in the form of vertex and fragmen...
Real-time graphics hardware is becoming programmable, but this programmable hardware is complex and ...
Real-time graphics hardware is becoming programmable, but this programmable hardware is complex and ...
Die Beschreibung von Oberflächeneigenschaften für das Computergraphik Rendering, kann eine schwierig...
Die Beschreibung von Oberflächeneigenschaften für das Computergraphik Rendering, kann eine schwierig...
This report covers the work of the author, Emil Persson, done during his time at ATI Technologies,...
This report covers the work of the author, Emil Persson, done during his time at ATI Technologies,...
This report covers the work of the author, Emil Persson, done during his time at ATI Technologies,...
Abstract Over the years, there have been two main branches of computer graphics image-synthesis rese...
Abstract The introduction of programmable graphics hardware opened a door to a new era of real-time ...
Figure 1: A complex shading effect decomposed into user-defined modules in Spark. The dashed boxes s...
Abstract. In real-time rendering, objects are represented using poly-gons or triangles. Triangles ar...
Modern unified programming models (such as CUDA and SYCL) that combine host (CPU) code and GPU code ...
As the technologies present in modern real-time 3D graphics hardware continue to expand, programmers...
In the area of consumer computer graphic was a major turning point in the development of graphics an...