The aim of this paper is to analyse the effects on the everyday world of actual Augmented Reality games which introduce digital objects in our surroundings from a phenomenological point of view. Augmented Reality is a new technology aiming to merge digital and real objects, and it is becoming pervasively used thanks to the application for mobile devices Pokémon Go by Niantic. We will study this game and other similar applications to shed light on their possible effects on our lives and on our everyday world from a phenomenological perspective. In the first part, we will show how these digital objects are visualised as merged in the surroundings. We will point out that even if they are visualised as part of the everyday world, they are not p...
Augmented Reality (AR) technologies enhance the version of the physical environment with computer-ge...
Hybrid reality games such as Pokémon GO enable new approaches to embodied space that problematise tr...
This article explores the networked, affective, and embodied gameplay and potential of Niantic’s 201...
This phenomenological study opens up the embodied nature of play, adding to the field’s understandin...
The mobile gaming phenomenon Pokémon Go features augmented reality components that give players the ...
In this article we argue that digital simulations promote and explore complex relations between the...
The mobile gaming phenomenon Pokémon Go is one of the first successful mainstream games to feature a...
There is a significant but sometimes overlooked difference between virtual reality and augmented rea...
Augmented reality technology involves the layering of dynamic, context-aware computer-generated inpu...
Mobile Augmented Reality (AR) games are changing the way players interact with other players and in ...
New technology has dramatically changed online games and blurred the boundary between active and pas...
Pokémon GO, an augmented reality mobile game, captured the attention of millions of people around t...
This paper investigates players experience of the augmented reality game Pokémon Go in relation to v...
The actions of making trails and wandering along them have long been limited to just a couple of rea...
Spaces generated by new media technologies, no matter how abstract they may be, represent a qualitat...
Augmented Reality (AR) technologies enhance the version of the physical environment with computer-ge...
Hybrid reality games such as Pokémon GO enable new approaches to embodied space that problematise tr...
This article explores the networked, affective, and embodied gameplay and potential of Niantic’s 201...
This phenomenological study opens up the embodied nature of play, adding to the field’s understandin...
The mobile gaming phenomenon Pokémon Go features augmented reality components that give players the ...
In this article we argue that digital simulations promote and explore complex relations between the...
The mobile gaming phenomenon Pokémon Go is one of the first successful mainstream games to feature a...
There is a significant but sometimes overlooked difference between virtual reality and augmented rea...
Augmented reality technology involves the layering of dynamic, context-aware computer-generated inpu...
Mobile Augmented Reality (AR) games are changing the way players interact with other players and in ...
New technology has dramatically changed online games and blurred the boundary between active and pas...
Pokémon GO, an augmented reality mobile game, captured the attention of millions of people around t...
This paper investigates players experience of the augmented reality game Pokémon Go in relation to v...
The actions of making trails and wandering along them have long been limited to just a couple of rea...
Spaces generated by new media technologies, no matter how abstract they may be, represent a qualitat...
Augmented Reality (AR) technologies enhance the version of the physical environment with computer-ge...
Hybrid reality games such as Pokémon GO enable new approaches to embodied space that problematise tr...
This article explores the networked, affective, and embodied gameplay and potential of Niantic’s 201...