The mobile gaming phenomenon Pokémon Go features augmented reality components that give players the appearance of hunting Pokémon in real-life settings. This offers players the experience of the “Pokélayer,” the ability to turn daily activities into gameplay and live the fantasy of being a Pokémon Trainer. The authors will present findings from a phenomenological study with 30 participants showing the variant ways in which the Pokélayer and augmented reality’s capability for fantasy play emerged
Augmented reality (AR) has evolved from research projects into mainstream applications that cover di...
Pokémon GO, an augmented reality mobile game, captured the attention of millions of people around t...
Stimulating widespread interests of the population to participate in behavioural changes through inf...
The mobile gaming phenomenon Pokémon Go is one of the first successful mainstream games to feature a...
Mobile Augmented Reality (AR) games are changing the way players interact with other players and in ...
This research examines motives for engagement in Augmented Reality (AR) games. The research field ex...
The aim of this study was to reveal if there is literature about who’s still playing Pokémon Go two ...
Pokémon Go arguably depicts the most popular adoption of augmented reality (AR) technology on any pl...
The aim of this paper is to analyse the effects on the everyday world of actual Augmented Reality ga...
The appeal of Pokémon Go is in large part due to the game’s introduction of locative augmented reali...
International audienceThe Pokémon media mix (Steinberg, 2012) has been a worldwide phenomenon for mo...
Pokémon Go is considered the most popular game ever for smartphones. It has more daily users than th...
This phenomenological study opens up the embodied nature of play, adding to the field’s understandin...
Pokémon Go, an augmented reality (AR) smartphone game, replicates many aspects of real-world wildlif...
There has been a rapid development in mixed reality technologies that integrate virtual reality and ...
Augmented reality (AR) has evolved from research projects into mainstream applications that cover di...
Pokémon GO, an augmented reality mobile game, captured the attention of millions of people around t...
Stimulating widespread interests of the population to participate in behavioural changes through inf...
The mobile gaming phenomenon Pokémon Go is one of the first successful mainstream games to feature a...
Mobile Augmented Reality (AR) games are changing the way players interact with other players and in ...
This research examines motives for engagement in Augmented Reality (AR) games. The research field ex...
The aim of this study was to reveal if there is literature about who’s still playing Pokémon Go two ...
Pokémon Go arguably depicts the most popular adoption of augmented reality (AR) technology on any pl...
The aim of this paper is to analyse the effects on the everyday world of actual Augmented Reality ga...
The appeal of Pokémon Go is in large part due to the game’s introduction of locative augmented reali...
International audienceThe Pokémon media mix (Steinberg, 2012) has been a worldwide phenomenon for mo...
Pokémon Go is considered the most popular game ever for smartphones. It has more daily users than th...
This phenomenological study opens up the embodied nature of play, adding to the field’s understandin...
Pokémon Go, an augmented reality (AR) smartphone game, replicates many aspects of real-world wildlif...
There has been a rapid development in mixed reality technologies that integrate virtual reality and ...
Augmented reality (AR) has evolved from research projects into mainstream applications that cover di...
Pokémon GO, an augmented reality mobile game, captured the attention of millions of people around t...
Stimulating widespread interests of the population to participate in behavioural changes through inf...