This chapter describes the use of a graphical humane interface - a Virtual Salesperson. The face of the Virtual Salesperson is a generic Facial Animation Engine developed at the University of Genova in Italy and uses a 3-D computer graphics model based on the MPEG-4 standard supplemented by Cyberware scans for facial detail. The appearance of the head may be modified by Facial Definition Parameters to more accurately model the required visage allowing one model to represent many different Talking Heads. The “brain” of the Virtual Salesperson, developed at Curtin University, integrates natural language parsing, text to speech synthesis, and artificial intelligence systems to produce a “bot” capable of helping a user t...
Virtual characters offer a great potential as intuitive man-machine interface, because they allow si...
As computing becomes ever more pervasive in everyday life, new interface metaphors are urgently requ...
For many application areas, where a task is most naturally represented by talking or where standard ...
A talking head is system performing an animated face model synchronized with a speech synthesis modu...
A talking head is system performing an animated face model synchronized with a speech synthesis modu...
Virtual Humans are becoming more and more popular and used in many applications such as the entertai...
This thesis studies the application of speech recognition and synthesis technologies, agents and vir...
Virtual reality exposure therapy (VRET) is already used for treatment of phobias like fear of flying...
Virtual human is widely employed in various industries, including personal assistance, intelligent c...
For many application areas, where a task is most naturally represented by talking or where standard ...
Abstract: Most of recent e-learning applications are predominantly based on textual and graphical me...
Most of recent e-learning applications are predominantly based on textual and graphical metaphors to...
For many application areas, where a task is most naturally represented by talking or where standard ...
Abstract: Most of recent e-learning applications are predominantly based on textual and graphical me...
The fast evolution of Computer Graphics, Animation and the Internet have enabled a novel concept: th...
Virtual characters offer a great potential as intuitive man-machine interface, because they allow si...
As computing becomes ever more pervasive in everyday life, new interface metaphors are urgently requ...
For many application areas, where a task is most naturally represented by talking or where standard ...
A talking head is system performing an animated face model synchronized with a speech synthesis modu...
A talking head is system performing an animated face model synchronized with a speech synthesis modu...
Virtual Humans are becoming more and more popular and used in many applications such as the entertai...
This thesis studies the application of speech recognition and synthesis technologies, agents and vir...
Virtual reality exposure therapy (VRET) is already used for treatment of phobias like fear of flying...
Virtual human is widely employed in various industries, including personal assistance, intelligent c...
For many application areas, where a task is most naturally represented by talking or where standard ...
Abstract: Most of recent e-learning applications are predominantly based on textual and graphical me...
Most of recent e-learning applications are predominantly based on textual and graphical metaphors to...
For many application areas, where a task is most naturally represented by talking or where standard ...
Abstract: Most of recent e-learning applications are predominantly based on textual and graphical me...
The fast evolution of Computer Graphics, Animation and the Internet have enabled a novel concept: th...
Virtual characters offer a great potential as intuitive man-machine interface, because they allow si...
As computing becomes ever more pervasive in everyday life, new interface metaphors are urgently requ...
For many application areas, where a task is most naturally represented by talking or where standard ...