In order to support a broad dynamic range and a high degree of precision, many of 3D renderings fundamental algorithms have been traditionally performed in floating-point. However, fixed-point data representation is preferable over floatingpoint representation in graphics applications on embedded devices where performance is of paramount importance, while the dynamic range and precision requirements are limited due to the small display sizes (current PDA’s are 640 × 480 (VGA), while cell-phones are even smaller). In this paper we analyze the efficiency of a CORDIC-augmented Sandbridge processor when implementing a vertex processor in software using fixed-point arithmetic. A CORDIC-based solution for vertex processing exhibits a number of ad...
Recent trends in parallel computer architecture strongly suggest the need to improve the arithmetic ...
Many image processing systems have real-time performance constraints. Systems implemented on general...
Surface curvature is used in a number of areas in computer graphics including mesh simplification, s...
This paper describes a special processor based on the CORDIC algorithm, which can perform a variety ...
Three dimensional (3D) graphics applications have be-come very important workloads running on today’...
Three dimensional (3D) graphics applications have become very important workloads running on today’s...
The representation of geometric objects and their transformation are the two key aspects in computer...
The widespread use of Computer Graphics and Computer Vision applications has led to a plethora of ha...
This book describes various versions of processors, designed for affine transformations of many-dime...
Abstract—Real-time 3D visualization of objects or information becomes increasingly important in ever...
High performance architectures for the data intensive and latency restrained applications can be ach...
Conventional methods for computing 3D projects are nowadays usually implemented on standard or graph...
Recent advances in graphics architecture focus on improving texture performance and pixel processing...
The CORDIC algorithms provide a VLSI hardware technique for computing the inverse tangents and vecto...
Computer graphics applications require efficient tools to model geometric objects and their transfor...
Recent trends in parallel computer architecture strongly suggest the need to improve the arithmetic ...
Many image processing systems have real-time performance constraints. Systems implemented on general...
Surface curvature is used in a number of areas in computer graphics including mesh simplification, s...
This paper describes a special processor based on the CORDIC algorithm, which can perform a variety ...
Three dimensional (3D) graphics applications have be-come very important workloads running on today’...
Three dimensional (3D) graphics applications have become very important workloads running on today’s...
The representation of geometric objects and their transformation are the two key aspects in computer...
The widespread use of Computer Graphics and Computer Vision applications has led to a plethora of ha...
This book describes various versions of processors, designed for affine transformations of many-dime...
Abstract—Real-time 3D visualization of objects or information becomes increasingly important in ever...
High performance architectures for the data intensive and latency restrained applications can be ach...
Conventional methods for computing 3D projects are nowadays usually implemented on standard or graph...
Recent advances in graphics architecture focus on improving texture performance and pixel processing...
The CORDIC algorithms provide a VLSI hardware technique for computing the inverse tangents and vecto...
Computer graphics applications require efficient tools to model geometric objects and their transfor...
Recent trends in parallel computer architecture strongly suggest the need to improve the arithmetic ...
Many image processing systems have real-time performance constraints. Systems implemented on general...
Surface curvature is used in a number of areas in computer graphics including mesh simplification, s...