The progression to a programmable graphics pipeline using shaders adds numerous possibilities for realistic display of real time rendering. It is a huge amount of work to let software make full use of the capabilities of shaders, so it has to be investigated well what is possible and what can make benefit of shaders. We investigated what has been done and thought about new ways to implement certain effects for a big part of the given research areas. When starting with this project we thought we could address all aspects and implement a good deal of the desired shaders, and have them working happily together in a simple OSG demo application. This however turned out to be too optimistic and it was hard to get even a simple normal map shader w...
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2017/2...
This work has been performed at SCISS AB, a company situated in Norrk öping and whose business lies ...
Current commodity graphics cards offer programmability through vertex shaders and pixel shaders to c...
In the area of consumer computer graphic was a major turning point in the development of graphics an...
In the area of consumer computer graphic was a major turning point in the development of graphics an...
For us this project has been the conclusion for the Bachelor phase of our study Com-puter Science, w...
This paper presents an automated model and a project, Arrakis, for finding defects in shading algori...
Abstract The introduction of programmable graphics hardware opened a door to a new era of real-time ...
Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the un...
In this paper, we first point out difficulties faced by CG artists in the shading process: (1) a lot...
Programmable rendering on the GPU (Graphics Processing Unit) utilizing “shader ” technology has beco...
Today’s 3D video games boast of massive game worlds. Responsible for this are a huge group of 3D art...
Abstract. In real-time rendering, objects are represented using poly-gons or triangles. Triangles ar...
Assignment of this work is to zoom in the work with vertex and fragment processor for users. Program...
Machinery specific simulators are designed for realistic and immersive "look and feel" of environmen...
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2017/2...
This work has been performed at SCISS AB, a company situated in Norrk öping and whose business lies ...
Current commodity graphics cards offer programmability through vertex shaders and pixel shaders to c...
In the area of consumer computer graphic was a major turning point in the development of graphics an...
In the area of consumer computer graphic was a major turning point in the development of graphics an...
For us this project has been the conclusion for the Bachelor phase of our study Com-puter Science, w...
This paper presents an automated model and a project, Arrakis, for finding defects in shading algori...
Abstract The introduction of programmable graphics hardware opened a door to a new era of real-time ...
Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the un...
In this paper, we first point out difficulties faced by CG artists in the shading process: (1) a lot...
Programmable rendering on the GPU (Graphics Processing Unit) utilizing “shader ” technology has beco...
Today’s 3D video games boast of massive game worlds. Responsible for this are a huge group of 3D art...
Abstract. In real-time rendering, objects are represented using poly-gons or triangles. Triangles ar...
Assignment of this work is to zoom in the work with vertex and fragment processor for users. Program...
Machinery specific simulators are designed for realistic and immersive "look and feel" of environmen...
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2017/2...
This work has been performed at SCISS AB, a company situated in Norrk öping and whose business lies ...
Current commodity graphics cards offer programmability through vertex shaders and pixel shaders to c...