Els videojocs han crescut fins a convertir-se en una indústria d'entreteniment global. Aquesta globalitat no s'hauria aconseguit sense els esforços de transferència lingüística que fan que els jocs, independentment de l'origen que tinguin, arribin als jugadors en la seva llengua i contextos culturals. Malgrat la importància crucial que té la traducció, el seu valor no es té en compte en els estudis sobre videojocs, ni tampoc en els estudis de la traducció. Posant un èmfasi especial en la multidimensionalitat i en la multimodalitat dels videojocs, aquest treball defensa que la recerca sobre videojocs des de la perspectiva dels estudis de la traducció no sols serà profitosa per a la indústria dels jocs sinó també per als mateixos estudis de t...
This paper aims to highlight the challenges of media mix (Steinberg, 2012) in the field of video gam...
This paper reviews current academic literature investigating videogame localisation and illustrates ...
From its humble origins in the 1970s, the software entertainment industry has grown into a worldwide...
Els videojocs han crescut fins a convertir-se en una indústria d'entreteniment global. Aquesta globa...
This paper addresses the issue of video game localisation focusing on the different strategies to be...
Se trata de un análisis sobre la traducción en los videojuegos y cómo puede influir en la jugabilida...
This paper addresses the issue of video game localisation focusing on the different strategies to be...
Aquest article presenta els diferents tipus de text que poden trobar els traductors quan treballen p...
none1noThis paper will focus on the translation of video games, a topic which is now emerging as a s...
Video games localisation is an emerging type of translation that has deserved very little attention ...
The article introduces a phenomenon of computer game as an emerging field in translation studies. Th...
We present in this article what we believe to be one of the first attempts at video game machine tra...
From its humble beginning in the 1970s, the video games industry has flourished and become a world-w...
ABSTRACT: Despite the significant growth of the game localization industry in the past years, transl...
Modern reality gives many reasons to pay attention increasingly to video games, which have now excee...
This paper aims to highlight the challenges of media mix (Steinberg, 2012) in the field of video gam...
This paper reviews current academic literature investigating videogame localisation and illustrates ...
From its humble origins in the 1970s, the software entertainment industry has grown into a worldwide...
Els videojocs han crescut fins a convertir-se en una indústria d'entreteniment global. Aquesta globa...
This paper addresses the issue of video game localisation focusing on the different strategies to be...
Se trata de un análisis sobre la traducción en los videojuegos y cómo puede influir en la jugabilida...
This paper addresses the issue of video game localisation focusing on the different strategies to be...
Aquest article presenta els diferents tipus de text que poden trobar els traductors quan treballen p...
none1noThis paper will focus on the translation of video games, a topic which is now emerging as a s...
Video games localisation is an emerging type of translation that has deserved very little attention ...
The article introduces a phenomenon of computer game as an emerging field in translation studies. Th...
We present in this article what we believe to be one of the first attempts at video game machine tra...
From its humble beginning in the 1970s, the video games industry has flourished and become a world-w...
ABSTRACT: Despite the significant growth of the game localization industry in the past years, transl...
Modern reality gives many reasons to pay attention increasingly to video games, which have now excee...
This paper aims to highlight the challenges of media mix (Steinberg, 2012) in the field of video gam...
This paper reviews current academic literature investigating videogame localisation and illustrates ...
From its humble origins in the 1970s, the software entertainment industry has grown into a worldwide...