A recent trend within computational intelligence and games research is to investigate how to affect video game players’ in-game experience by designing and/or modifying aspects of game content. Analysing the relationship between game content, player behaviour and self-reported affective states constitutes an important step towards understanding game experience and constructing effective game adaptation mechanisms. This papers reports on further refinement of a method to understand this relationship by analysing data collected from players, building models that predict player experience and analysing what features of game and player data predict player affect best. We analyse data from players playing 780 pairs of short game sessions of the ...
This paper argues for the use of cognitive modeling to gain a detailed and dynamic look into user ex...
The current research programme represents a rst step in the psychological analysis of on-line game p...
The player experience (PX) of games can be inspected in various ways to help developers understand t...
One promising avenue towards increasing player entertainment for individual game players is to tailo...
This paper investigates the relationship between level design parameters of platform games, individu...
The authors would like to thank all subjects that participated in the experiments.What are the aest...
Estimating affective and cognitive states in conditions of rich human-computer interaction, such as ...
Player modeling and estimation of player experience have become very active research fields within a...
This project has received funding from the EU’s Horizon 2020 programme under grant agreement No 951...
Recognizing players’ affective state while playing video games has been the focus of many recent res...
Generating immersive game content is one of the ultimate goals for a game designer. This goal can be...
Finding a physiological signature of a player’s fun is a goal yet to be achieved in the field of ada...
Video games have become the largest portion of the entertainment industry and everyday life of milli...
Trying to understand a player's characteristics with regards to a computer game is a major line of r...
Ultimately, content is generated for the player. But so far, our algorithms have not taken specific...
This paper argues for the use of cognitive modeling to gain a detailed and dynamic look into user ex...
The current research programme represents a rst step in the psychological analysis of on-line game p...
The player experience (PX) of games can be inspected in various ways to help developers understand t...
One promising avenue towards increasing player entertainment for individual game players is to tailo...
This paper investigates the relationship between level design parameters of platform games, individu...
The authors would like to thank all subjects that participated in the experiments.What are the aest...
Estimating affective and cognitive states in conditions of rich human-computer interaction, such as ...
Player modeling and estimation of player experience have become very active research fields within a...
This project has received funding from the EU’s Horizon 2020 programme under grant agreement No 951...
Recognizing players’ affective state while playing video games has been the focus of many recent res...
Generating immersive game content is one of the ultimate goals for a game designer. This goal can be...
Finding a physiological signature of a player’s fun is a goal yet to be achieved in the field of ada...
Video games have become the largest portion of the entertainment industry and everyday life of milli...
Trying to understand a player's characteristics with regards to a computer game is a major line of r...
Ultimately, content is generated for the player. But so far, our algorithms have not taken specific...
This paper argues for the use of cognitive modeling to gain a detailed and dynamic look into user ex...
The current research programme represents a rst step in the psychological analysis of on-line game p...
The player experience (PX) of games can be inspected in various ways to help developers understand t...