A procedure is described for synthesizing an image with the same texture as a given input image. To achieve this, the output image is built up by successively adding pixels selected from the input image. Pixels are chosen by searching the input image for patches that closely match pixels already present in the output image. It is shown that the accurate reproduction of features in the input texture depends on the order in which pixels are added to the output image. A procedure for selecting an ordering which transfers large complex features of the input to the output image is described. This procedure is capable of reproducing large features even if only the interactions of nearby pixels are considered. The procedure can be altered t...
Patch-based texture synthesis algorithms produce reasonable results for a wide variety of texture cl...
Patch-based texture synthesis algorithms produce reasonable results for a wide variety of texture cl...
Existing models either describe textures as a non-hierarchical surface (by means of Markov-chains, t...
A procedure is described for synthesizing an image with the same texture as a given input image. To ...
A procedure is described for synthesizing an image with the same texture as a given input image. To ...
Patch-based texture synthesis algorithms produce reasonable results for a wide variety of texture cl...
Search-based texture synthesis algorithms are sensitive to the order in which texture samples are ge...
© 2017, Society for Imaging Science and Technology. In this paper we present a method of texture syn...
Patch-based texture synthesis algorithms produce reasonable results for a wide variety of texture cl...
Due to the numerous applications, textures reserve significant interest in many scientific fields. S...
Due to the numerous applications, textures reserve significant interest in many scientific fields. S...
Abstract- Texture synthesis has a variety of applications in computer vision, graphics, and image pr...
Texture synthesis has always been an interesting research topic in Graphics. Neighborhood-based algo...
This paper describes a method for synthesizing images that match the texture appearanceof a given di...
Photographs and images often have regions which are in some sense flawed. Often, there may be a stai...
Patch-based texture synthesis algorithms produce reasonable results for a wide variety of texture cl...
Patch-based texture synthesis algorithms produce reasonable results for a wide variety of texture cl...
Existing models either describe textures as a non-hierarchical surface (by means of Markov-chains, t...
A procedure is described for synthesizing an image with the same texture as a given input image. To ...
A procedure is described for synthesizing an image with the same texture as a given input image. To ...
Patch-based texture synthesis algorithms produce reasonable results for a wide variety of texture cl...
Search-based texture synthesis algorithms are sensitive to the order in which texture samples are ge...
© 2017, Society for Imaging Science and Technology. In this paper we present a method of texture syn...
Patch-based texture synthesis algorithms produce reasonable results for a wide variety of texture cl...
Due to the numerous applications, textures reserve significant interest in many scientific fields. S...
Due to the numerous applications, textures reserve significant interest in many scientific fields. S...
Abstract- Texture synthesis has a variety of applications in computer vision, graphics, and image pr...
Texture synthesis has always been an interesting research topic in Graphics. Neighborhood-based algo...
This paper describes a method for synthesizing images that match the texture appearanceof a given di...
Photographs and images often have regions which are in some sense flawed. Often, there may be a stai...
Patch-based texture synthesis algorithms produce reasonable results for a wide variety of texture cl...
Patch-based texture synthesis algorithms produce reasonable results for a wide variety of texture cl...
Existing models either describe textures as a non-hierarchical surface (by means of Markov-chains, t...