Commonly used hierarchical data structures such as bounding volume hierarchies and kd-trees have rather high build times, which can be a bottleneck for applications rebuilding or updating the acceleration structure required by data changes. On the other hand uniform grids can be built almost instantly in linear time, however, they can suffer from severe performance penalty, in particular in scenes with non-uniformly populated geometry. We improve on performance using a two-step approach that combines both approaches: first we build a uniform grid and test its performance. Second, using an estimate on the number of rays to be queried we either continue using the grid or build a hierarchical data structure instead. This way we select a m...
International audienceData structures based on uniform subdivisions of the space —also known as buck...
Uniform grids are a spatial subdivision acceleration structure well suited for ray tracing. They are...
We propose a new massively parallel algorithm for constructing high-quality bounding volume hierarch...
Commonly used hierarchical data structures such as bounding volume hierarchies and kd-trees have rat...
Commonly used hierarchical data structures such as bounding volume hierarchies and kd-trees have rat...
In this thesis we investigate the use of uniform grids as acceleration structures for ray tracing on...
The focus of research in acceleration structures for ray tracing recently shifted from render time t...
We investigate the use of two-level nested grids as acceleration structure for ray tracing of dynami...
We investigate the use of two-level nested grids as acceleration structure for ray tracing of dynami...
In this paper we address the problem of fast construction of spatial hierarchies for ray tracing wit...
We present a fast, parallel GPU algorithm for construction of uni-form grids for ray tracing, which ...
Uniform grids are a spatial subdivision acceleration structure well suited for ray tracing. They are...
In this paper we address the problem of fast construction of spatial hierarchies for ray tracing wit...
Ray tracing is an inherently parallel visualization algorithm. However to achieve good performance, ...
The focus of research in acceleration structures for ray tracing recently shifted from render time t...
International audienceData structures based on uniform subdivisions of the space —also known as buck...
Uniform grids are a spatial subdivision acceleration structure well suited for ray tracing. They are...
We propose a new massively parallel algorithm for constructing high-quality bounding volume hierarch...
Commonly used hierarchical data structures such as bounding volume hierarchies and kd-trees have rat...
Commonly used hierarchical data structures such as bounding volume hierarchies and kd-trees have rat...
In this thesis we investigate the use of uniform grids as acceleration structures for ray tracing on...
The focus of research in acceleration structures for ray tracing recently shifted from render time t...
We investigate the use of two-level nested grids as acceleration structure for ray tracing of dynami...
We investigate the use of two-level nested grids as acceleration structure for ray tracing of dynami...
In this paper we address the problem of fast construction of spatial hierarchies for ray tracing wit...
We present a fast, parallel GPU algorithm for construction of uni-form grids for ray tracing, which ...
Uniform grids are a spatial subdivision acceleration structure well suited for ray tracing. They are...
In this paper we address the problem of fast construction of spatial hierarchies for ray tracing wit...
Ray tracing is an inherently parallel visualization algorithm. However to achieve good performance, ...
The focus of research in acceleration structures for ray tracing recently shifted from render time t...
International audienceData structures based on uniform subdivisions of the space —also known as buck...
Uniform grids are a spatial subdivision acceleration structure well suited for ray tracing. They are...
We propose a new massively parallel algorithm for constructing high-quality bounding volume hierarch...