The objective of this thesis is to optimize the Seam Carving method in CUDA (Compute Unified Device Architecture) [5]. We want to determine, if a general method can be effectively transferred into a parallel method, and whether such a step means a better (faster) performance. The method of Seam Carving is a content aware image scaling method. Changing the size is paired with the desire to keep as much relative information in the picture as possible. This is achieved by carving out the optimal seams, which contain the least information. We find that the suitability of the method is dependent on the content of the image, and suggest optimal use. CUDA is a highly parallel architecture that runs on NVIDIA graphic cards. It exploits the abili...
Abstract—Many general-purpose applications exploit Graphics Processing Units (GPUs) by executing a s...
This thesis puts to the test the power of parallel computing on the GPU against the massive computat...
This paper compares the speed performance of a set of classic image algorithms for evaluating textur...
The purpose of this thesis is to present the computational performances of graphical processing unit...
Abstract—In this paper, we construe key factors in design and evaluation of image processing algorit...
The future of computation is the GPU, i.e. the Graphical Processing Unit. The graphics cards have sh...
Abstract — GPU based on CUDA Architecture developed by NVIDIA is a high performance computing device...
Using two full applications with different characteristics, this thesis explores the performance and...
Abstract:- Now a days images are prodigiously and sizably voluminous in size. So, this size is not f...
In this work, we introduce real time image processing techniques using modern programmable Graphic P...
<p>Now a days images are prodigiously and sizably voluminous in size. So, this size is not facilely ...
AbstractThis paper intends to achieve high performance in terms of time by implementing various time...
Abstract — A major challenge in image processing is to attain high precision and real-time performan...
Graphics Processing Units (GPUs) are a fast evolving architecture. Over the last decade their progra...
This paper compares the speed performance of a set of classic image algorithms for evaluating textur...
Abstract—Many general-purpose applications exploit Graphics Processing Units (GPUs) by executing a s...
This thesis puts to the test the power of parallel computing on the GPU against the massive computat...
This paper compares the speed performance of a set of classic image algorithms for evaluating textur...
The purpose of this thesis is to present the computational performances of graphical processing unit...
Abstract—In this paper, we construe key factors in design and evaluation of image processing algorit...
The future of computation is the GPU, i.e. the Graphical Processing Unit. The graphics cards have sh...
Abstract — GPU based on CUDA Architecture developed by NVIDIA is a high performance computing device...
Using two full applications with different characteristics, this thesis explores the performance and...
Abstract:- Now a days images are prodigiously and sizably voluminous in size. So, this size is not f...
In this work, we introduce real time image processing techniques using modern programmable Graphic P...
<p>Now a days images are prodigiously and sizably voluminous in size. So, this size is not facilely ...
AbstractThis paper intends to achieve high performance in terms of time by implementing various time...
Abstract — A major challenge in image processing is to attain high precision and real-time performan...
Graphics Processing Units (GPUs) are a fast evolving architecture. Over the last decade their progra...
This paper compares the speed performance of a set of classic image algorithms for evaluating textur...
Abstract—Many general-purpose applications exploit Graphics Processing Units (GPUs) by executing a s...
This thesis puts to the test the power of parallel computing on the GPU against the massive computat...
This paper compares the speed performance of a set of classic image algorithms for evaluating textur...