Most virtual characters' animations are based on armatures to manipulate the characters' body parts (rigging). Armatures behave as the characters' skeletons, and their segments are referred to as bones. Each bone of the skeleton is associated with a well defined set of vertices defining the character' mesh (skinning), thus allowing animators to control movements and deformations of the character itself. This paper presents a natural and intuitive interface, which uses the Microsoft Kinect, to interactively control an armature by tracking body poses. Animators can animate virtual characters in real-time by their own body poses, thus obtaining realistic and smooth animations. Moreover, the proposed interface allows animators to save time with...
Virtual humans are employed in many interactive applications using 3D virtual environments, includin...
In the framework of virtual prototyping, a virtual human is a useful tool to evaluate what one can r...
Posing character has always been playing an important role in character animation and interactive ap...
Most virtual characters’ animations are based on armatures to manipulate the characters’ body parts ...
Motion capture systems provide an efficient and interactive solution for extracting information rela...
Motion capture systems provide an efficient and interactive solution for extracting information rela...
Software for computer animation is generally characterized by a steep learning curve, due to the ent...
Motion capture systems provide an efficient and interactive solution for extracting information rela...
In recent years, networked virtual environments have steadily grown to become a frontier in social c...
With the advancement of motion tracking hardware such as the Microsoft Kinect, synthesizing human-li...
Computer animation and, particularly, virtual character animation, are very time consuming and skill...
For computer games, communications using avatars, and real-time animation systems, users want to mov...
The USC Institute for Creative Technologies will demonstrate a pipline for automatic reconstruction ...
We propose to develop a novel motion-driven interface, without having to hold additional devices suc...
Figure 1: Our system allows the user to directly control a virtual character in a wide array of situ...
Virtual humans are employed in many interactive applications using 3D virtual environments, includin...
In the framework of virtual prototyping, a virtual human is a useful tool to evaluate what one can r...
Posing character has always been playing an important role in character animation and interactive ap...
Most virtual characters’ animations are based on armatures to manipulate the characters’ body parts ...
Motion capture systems provide an efficient and interactive solution for extracting information rela...
Motion capture systems provide an efficient and interactive solution for extracting information rela...
Software for computer animation is generally characterized by a steep learning curve, due to the ent...
Motion capture systems provide an efficient and interactive solution for extracting information rela...
In recent years, networked virtual environments have steadily grown to become a frontier in social c...
With the advancement of motion tracking hardware such as the Microsoft Kinect, synthesizing human-li...
Computer animation and, particularly, virtual character animation, are very time consuming and skill...
For computer games, communications using avatars, and real-time animation systems, users want to mov...
The USC Institute for Creative Technologies will demonstrate a pipline for automatic reconstruction ...
We propose to develop a novel motion-driven interface, without having to hold additional devices suc...
Figure 1: Our system allows the user to directly control a virtual character in a wide array of situ...
Virtual humans are employed in many interactive applications using 3D virtual environments, includin...
In the framework of virtual prototyping, a virtual human is a useful tool to evaluate what one can r...
Posing character has always been playing an important role in character animation and interactive ap...