In this work, we describe a novel system that automatically evaluates dance performances against a gold-standard performance and provides visual feedback to the performer in a 3D virtual environment. The system acquires the motion of a performer via Kinect-based human skeleton tracking, making the approach viable for a large range of users, including home enthusiasts. Unlike traditional gaming scenarios, when the motion of a user must by kept in synch with a pre-recorded avatar that is displayed on screen, the technique described in this paper targets online interactive scenarios where dance choreographies can be set, altered, practiced and refined by users. In this work, we have addressed some areas of this application scenario. In particu...
Measurement of body motion using motion capture systems has become widespread in the fields of enter...
The Huawei/3DLife Grand Challenge Dataset provides multimodal recordings of Salsa dancing, consistin...
Dancing is a very popular entertainment activity which is, however, quite difficult to learn. Our ob...
In this work, we describe a novel system that automatically evaluates dance performances against a g...
The ever increasing availability of high speed Internet access has led to a leap in technologies tha...
The ever increasing availability of high speed Internet access has led to a leap in technologies tha...
The ever increasing availability of high speed Internet access has led to a leap in technologies tha...
This paper presents a framework for motion capture analysis for dance learning technology using Mic...
We have implemented an interactive dancing game using optical 3D motion capture technology. We propo...
Markerless systems are becoming more ubiquitous due to their increased use in video games consoles. ...
a dancer's performance via Kinect-based skeleton trackinga dancer's performance via kinect...
a dancer's performance via Kinect-based skeleton trackinga dancer's performance via kinect...
a dancer's performance via Kinect-based skeleton trackinga dancer's performance via kinect...
Partner dance is a physical activity that is social and involves two partners dancing to music. Lear...
Partner dance is a physical activity that is social and involves two partners dancing to music. Lear...
Measurement of body motion using motion capture systems has become widespread in the fields of enter...
The Huawei/3DLife Grand Challenge Dataset provides multimodal recordings of Salsa dancing, consistin...
Dancing is a very popular entertainment activity which is, however, quite difficult to learn. Our ob...
In this work, we describe a novel system that automatically evaluates dance performances against a g...
The ever increasing availability of high speed Internet access has led to a leap in technologies tha...
The ever increasing availability of high speed Internet access has led to a leap in technologies tha...
The ever increasing availability of high speed Internet access has led to a leap in technologies tha...
This paper presents a framework for motion capture analysis for dance learning technology using Mic...
We have implemented an interactive dancing game using optical 3D motion capture technology. We propo...
Markerless systems are becoming more ubiquitous due to their increased use in video games consoles. ...
a dancer's performance via Kinect-based skeleton trackinga dancer's performance via kinect...
a dancer's performance via Kinect-based skeleton trackinga dancer's performance via kinect...
a dancer's performance via Kinect-based skeleton trackinga dancer's performance via kinect...
Partner dance is a physical activity that is social and involves two partners dancing to music. Lear...
Partner dance is a physical activity that is social and involves two partners dancing to music. Lear...
Measurement of body motion using motion capture systems has become widespread in the fields of enter...
The Huawei/3DLife Grand Challenge Dataset provides multimodal recordings of Salsa dancing, consistin...
Dancing is a very popular entertainment activity which is, however, quite difficult to learn. Our ob...