We have implemented an interactive dancing game using optical 3D motion capture technology. We propose a Progressive Block Matching algorithm to recognize the dance moves performed by the player in real-ti me. This makes a virtual partner be able to recognize and respond to the play er’s movement without a noticeable delay. The completion progress of a move is tracked progressively and the virtual partner’s move is rendered in synchronization with the player’s current action. Our interactive dancing game contains moves with various difficulty levels that suits for both novices and skillful players. Through animating the virtual partner in response to the player’s movements, the player gets immersed into the virtual environment. A user test ...
Dancing is a very popular entertainment activity which is, however, quite difficult to learn. Our ob...
Dancing is a very popular entertainment activity which is, however, quite difficult to learn. Our ob...
This article presents a new framework for synthesizing motion of a virtual character in response to ...
In this paper, we describe an ongoing work towards developing a whole-body interaction interface for...
In this work, we describe a novel system that automatically evaluates dance performances against a g...
Summarization: This paper presents a person-to-3D character, immersive, real-time dance training fra...
In this work, we describe a novel system that automatically evaluates dance performances against a g...
We present a vision-based performance interface for controlling animated human characters. The syste...
Learning couple dance such as salsa is challenging as it requires to understand and assimilate all t...
Dance is an important component of live performance for expressing emotion and presenting visual con...
Measurement of body motion using motion capture systems has become widespread in the fields of enter...
Digital technologies can help with preservation of cultural heritage and virtual reality can be used...
We present an experimental study exploring how to best guide users when playing RealDance, a next ge...
This article presents a new framework for synthesizing motion of a virtual character in response to ...
This article presents a new framework for synthesizing motion of a virtual character in response to ...
Dancing is a very popular entertainment activity which is, however, quite difficult to learn. Our ob...
Dancing is a very popular entertainment activity which is, however, quite difficult to learn. Our ob...
This article presents a new framework for synthesizing motion of a virtual character in response to ...
In this paper, we describe an ongoing work towards developing a whole-body interaction interface for...
In this work, we describe a novel system that automatically evaluates dance performances against a g...
Summarization: This paper presents a person-to-3D character, immersive, real-time dance training fra...
In this work, we describe a novel system that automatically evaluates dance performances against a g...
We present a vision-based performance interface for controlling animated human characters. The syste...
Learning couple dance such as salsa is challenging as it requires to understand and assimilate all t...
Dance is an important component of live performance for expressing emotion and presenting visual con...
Measurement of body motion using motion capture systems has become widespread in the fields of enter...
Digital technologies can help with preservation of cultural heritage and virtual reality can be used...
We present an experimental study exploring how to best guide users when playing RealDance, a next ge...
This article presents a new framework for synthesizing motion of a virtual character in response to ...
This article presents a new framework for synthesizing motion of a virtual character in response to ...
Dancing is a very popular entertainment activity which is, however, quite difficult to learn. Our ob...
Dancing is a very popular entertainment activity which is, however, quite difficult to learn. Our ob...
This article presents a new framework for synthesizing motion of a virtual character in response to ...