Studies dedicated to understanding the relationship between gaming and mental health, have traditionally focused on the effects of depression, anxiety, obsessive usage, aggression, obesity, and faltering ‘real life’ relationships. The complexity of game genre and personality aside, this review aims to define a space for a positive relationship between videogame play and wellbeing by applying current videogame research to the criteria that defines the wellbeing construct ‘flourishing’. Self- determination theory (SDT), and flow provide context, and areas of overlap are explored
NSERCPeer ReviewedWith ongoing interest in the relationship between videogame and mental health alon...
NSERCPeer ReviewedWith ongoing interest in the relationship between videogame and mental health alon...
In this chapter we aim to explore how videogames can lead to improvements in wellbeing. Following Ke...
Studies dedicated to understanding the relationship between gaming and mental health, have tradition...
This paper is a review of the state of play of research linking videogaming and flourishing, and exp...
This paper is a review of the state of play of research linking videogaming and flourishing, and exp...
This paper is a review of the state of play of research linking videogaming and flourishing, and exp...
Given the increasing popularity of videogames, understanding when, how and for whom they have a posi...
Given the increasing popularity of videogames, understanding when, how and for whom they have a posi...
Responding to concerns about the negative impacts of videogames on young people’s mental health, as ...
Responding to concerns about the negative impacts of videogames on young people’s mental health, as\...
peer-reviewedVideo games are a source of entertainment for a wide population and have varied effects...
The appeal of video gaming has undoubtedly withstood the test of time. In view of its increasing pop...
Video games is one of the most popular forms of entertainment, and there are nearly 3 billion video ...
The appeal of video gaming has undoubtedly withstood the test of time. In view of its increasing pop...
NSERCPeer ReviewedWith ongoing interest in the relationship between videogame and mental health alon...
NSERCPeer ReviewedWith ongoing interest in the relationship between videogame and mental health alon...
In this chapter we aim to explore how videogames can lead to improvements in wellbeing. Following Ke...
Studies dedicated to understanding the relationship between gaming and mental health, have tradition...
This paper is a review of the state of play of research linking videogaming and flourishing, and exp...
This paper is a review of the state of play of research linking videogaming and flourishing, and exp...
This paper is a review of the state of play of research linking videogaming and flourishing, and exp...
Given the increasing popularity of videogames, understanding when, how and for whom they have a posi...
Given the increasing popularity of videogames, understanding when, how and for whom they have a posi...
Responding to concerns about the negative impacts of videogames on young people’s mental health, as ...
Responding to concerns about the negative impacts of videogames on young people’s mental health, as\...
peer-reviewedVideo games are a source of entertainment for a wide population and have varied effects...
The appeal of video gaming has undoubtedly withstood the test of time. In view of its increasing pop...
Video games is one of the most popular forms of entertainment, and there are nearly 3 billion video ...
The appeal of video gaming has undoubtedly withstood the test of time. In view of its increasing pop...
NSERCPeer ReviewedWith ongoing interest in the relationship between videogame and mental health alon...
NSERCPeer ReviewedWith ongoing interest in the relationship between videogame and mental health alon...
In this chapter we aim to explore how videogames can lead to improvements in wellbeing. Following Ke...