This thesis describes a new model for rapid physical simulation called sparse dynamics. The method employs a simplified object representation to quickly identify likely object interactions. These are then flagged for more detailed analysis. As actual collisions are rare in a sparsely popu-lated environment, efficiency is greatly increased. The first phase uses deterministic Newtonian mechanics to predict future collisions analytically, obviating the need to simulate small uniform time steps. The detailed phase makes use of a near-constant time polyhedral distance tracker to minimize the expense of complicated objects. The current system can handle interactions involving linear and accelerated motions (includ-ing gravity), wind resistance, u...
We develop an efficient algorithm for detecting collisions among a large number of particles moving ...
We present a collision detection and force computation algorithm based on the Voxelmap-Pointshell Al...
This thesis is focused on the problem of collision detection between math defined primitive models a...
Thesis (M.S.)--Massachusetts Institute of Technology, Program in Media Arts & Sciences, 1994.Include...
of the Dissertation Efficient Collision Detection for Interactive 3D Graphics and Virtual Environmen...
International audienceIn complex scenes with many objects, collision detection plays a key role in t...
The definitive version is available at www.blackwell-synergy.comInternational audienceThis paper int...
This thesis deals with the problem of detecting collisions of nontrivial polygonal models in three-d...
International audienceIn complex scenes with many objects, collision detection plays a key role in t...
This paper presents a method for detecting collisions between objects under the hard real-time const...
In this master's thesis, we first analyze existing parallel algorithms for the problem of collision ...
This paper discusses a scalable collision detection algorithm. The algorithm, implemented using soft...
Figure 1: Smashing Plates. The user drops balls in real-time to smash the plates, and at the end of ...
We develop an efficient algorithm for detecting collisions among a large number of particles moving ...
Collision detection is an important aspect in many real-time simulation environments. Due to its na...
We develop an efficient algorithm for detecting collisions among a large number of particles moving ...
We present a collision detection and force computation algorithm based on the Voxelmap-Pointshell Al...
This thesis is focused on the problem of collision detection between math defined primitive models a...
Thesis (M.S.)--Massachusetts Institute of Technology, Program in Media Arts & Sciences, 1994.Include...
of the Dissertation Efficient Collision Detection for Interactive 3D Graphics and Virtual Environmen...
International audienceIn complex scenes with many objects, collision detection plays a key role in t...
The definitive version is available at www.blackwell-synergy.comInternational audienceThis paper int...
This thesis deals with the problem of detecting collisions of nontrivial polygonal models in three-d...
International audienceIn complex scenes with many objects, collision detection plays a key role in t...
This paper presents a method for detecting collisions between objects under the hard real-time const...
In this master's thesis, we first analyze existing parallel algorithms for the problem of collision ...
This paper discusses a scalable collision detection algorithm. The algorithm, implemented using soft...
Figure 1: Smashing Plates. The user drops balls in real-time to smash the plates, and at the end of ...
We develop an efficient algorithm for detecting collisions among a large number of particles moving ...
Collision detection is an important aspect in many real-time simulation environments. Due to its na...
We develop an efficient algorithm for detecting collisions among a large number of particles moving ...
We present a collision detection and force computation algorithm based on the Voxelmap-Pointshell Al...
This thesis is focused on the problem of collision detection between math defined primitive models a...