Through the integrated framework of participation theory and political economy, this article analyzes participatory opportunities in the virtual world Habbo Hotel, and how participation is constrained and framed by the producer’s commercial strategies, which are based on advertising and sales of virtual goods. The study also looks into the ways in which the producer Sulake Corporation discursively represents the virtual world, and how the users with various forms of tactics try to bypass the commercial constraints. The methods used include observations of the English and Swedish language versions of Habbo Hotel, document analysis, and an interview with one designer employed by Sulake. The results show how partic-ipation in this virtual worl...
This work presents a research study designed to analyse the development of power relations in a virt...
AbstractMillions of teenagers today engage in social virtual worlds (SVWs). However, teenagers, ofte...
Abstract Purpose Teens spend an increasing amount of time online particularly in teen-based virt...
Through the integrated framework of participation theory and political economy, this article analyze...
Through the integrated framework of participation theory and political economy, this article analyze...
This work presents a research study designed to analyse the development of power relations in a virt...
Children’s daily internet usage takes place to a large extent in a commercial environment, where adv...
Purpose – Nascent marketing literature highlights that value is co-created when a customer uses a go...
Children’s daily internet usage takes place to a large extent in a commercial environment, where adv...
Purchasing virtual products and services in virtual worlds is a rapidly growing form of online consu...
Purchasing virtual products and services in virtual worlds is a rapidly growing form of online consu...
This thesis aspires to map three main areas as following digital marketing, virtual world and the pa...
For the corporate world, virtual worlds (VWs) are still an unexplored land of opportunities. The fac...
Academics and business practitioners are intrigued by the factors that foster continued user engagem...
Purpose Teens spend an increasing amount of time online particularly in teen-based virtual worlds su...
This work presents a research study designed to analyse the development of power relations in a virt...
AbstractMillions of teenagers today engage in social virtual worlds (SVWs). However, teenagers, ofte...
Abstract Purpose Teens spend an increasing amount of time online particularly in teen-based virt...
Through the integrated framework of participation theory and political economy, this article analyze...
Through the integrated framework of participation theory and political economy, this article analyze...
This work presents a research study designed to analyse the development of power relations in a virt...
Children’s daily internet usage takes place to a large extent in a commercial environment, where adv...
Purpose – Nascent marketing literature highlights that value is co-created when a customer uses a go...
Children’s daily internet usage takes place to a large extent in a commercial environment, where adv...
Purchasing virtual products and services in virtual worlds is a rapidly growing form of online consu...
Purchasing virtual products and services in virtual worlds is a rapidly growing form of online consu...
This thesis aspires to map three main areas as following digital marketing, virtual world and the pa...
For the corporate world, virtual worlds (VWs) are still an unexplored land of opportunities. The fac...
Academics and business practitioners are intrigued by the factors that foster continued user engagem...
Purpose Teens spend an increasing amount of time online particularly in teen-based virtual worlds su...
This work presents a research study designed to analyse the development of power relations in a virt...
AbstractMillions of teenagers today engage in social virtual worlds (SVWs). However, teenagers, ofte...
Abstract Purpose Teens spend an increasing amount of time online particularly in teen-based virt...