Purpose Teens spend an increasing amount of time online particularly in teen-based virtual worlds such as Habbo Hotel™ & Stardoll™. Research to date has focused on identity and personal development highlighting issues such as bullying. This research aims to identify the participation styles of teen users and reflects the international nature of this market by undertaking a two-country comparison of users. Methodology A phenomenological approach is taken informed by Consumer Culture Theory. Wide ranging discovery interviews will yield rich data. UK and Finnish nationals in their home countries will carry out interviews. Findings The exploratory interviews will generate detailed narrative accounts of how teenagers engage with these virtua...
Through the integrated framework of participation theory and political economy, this article analyze...
Virtual worlds have become very popular and there have been some attempts to find the motivations an...
Background. This study analyzes the characteristics of modern teenagers’ involvement in virtual real...
Abstract Purpose Teens spend an increasing amount of time online particularly in teen-based virt...
AbstractMillions of teenagers today engage in social virtual worlds (SVWs). However, teenagers, ofte...
Purpose – Nascent marketing literature highlights that value is co-created when a customer uses a go...
AbstractMillions of teenagers today engage in social virtual worlds (SVWs). However, teenagers, ofte...
Purchasing virtual products and services in virtual worlds is a rapidly growing form of online consu...
Purchasing virtual products and services in virtual worlds is a rapidly growing form of online consu...
Academics and business practitioners are intrigued by the factors that foster continued user engagem...
Social virtual worlds (SVWs) have become increasingly important environments for social interaction,...
Through the integrated framework of participation theory and political economy, this article analyze...
International audiencePurposeThe purpose of this paper is to examine whether children’s online play ...
Through the integrated framework of participation theory and political economy, this article analyze...
AbstractThe aim of this paper is to analyze the motivations and experiences of children to utilize v...
Through the integrated framework of participation theory and political economy, this article analyze...
Virtual worlds have become very popular and there have been some attempts to find the motivations an...
Background. This study analyzes the characteristics of modern teenagers’ involvement in virtual real...
Abstract Purpose Teens spend an increasing amount of time online particularly in teen-based virt...
AbstractMillions of teenagers today engage in social virtual worlds (SVWs). However, teenagers, ofte...
Purpose – Nascent marketing literature highlights that value is co-created when a customer uses a go...
AbstractMillions of teenagers today engage in social virtual worlds (SVWs). However, teenagers, ofte...
Purchasing virtual products and services in virtual worlds is a rapidly growing form of online consu...
Purchasing virtual products and services in virtual worlds is a rapidly growing form of online consu...
Academics and business practitioners are intrigued by the factors that foster continued user engagem...
Social virtual worlds (SVWs) have become increasingly important environments for social interaction,...
Through the integrated framework of participation theory and political economy, this article analyze...
International audiencePurposeThe purpose of this paper is to examine whether children’s online play ...
Through the integrated framework of participation theory and political economy, this article analyze...
AbstractThe aim of this paper is to analyze the motivations and experiences of children to utilize v...
Through the integrated framework of participation theory and political economy, this article analyze...
Virtual worlds have become very popular and there have been some attempts to find the motivations an...
Background. This study analyzes the characteristics of modern teenagers’ involvement in virtual real...