The dynamic constraints technique has been proposed for building geometrical models composed of rigid bodies, which are made to act naturally, according to Newtonian laws, by specifying constraints on their states. In computer animation, the dynamic constraints technique alleviates the work-load of animators who formerly had to plan animated sequences in detail by intuition alone. Nevertheless, for some real-world applications, it is desirable to have a mechanism that makes physically-based elements move according to a given scenario by providing some control states. The control states can be represented by transient constraints that are to be met and then released immediately. In this paper, a technique called the sequential-goal constrain...
This paper develops a general approach for the efficient modeling of dynamic point-to-point constrai...
Dynamics is becoming an increasingly popular method for producing realistic animation. While the mot...
This article presents a novel constraint-based motion editing technique. On the basis of animator-sp...
We present "dynamic constraints, " a physically-based technique for constraint-bas...
We present "dynamic constraints," a physically-based technique for constraint-based control of compu...
We present a technique, "Dynamic Constraints," for controlling the positions and orientations of rig...
Simulating flexible models can create aesthetic motion for computer animation. Animators can control...
This thesis explores a variation of a technique, called "displacement constraints" [19], used for cr...
We present techniques for constructing an interactive rigid body simulation system, and describe ou...
Dynamics is becoming an increasingly popular method for producing realistic animation. While the mot...
Physically-based modeling for computer animation allows to produce more realistic motions in less ti...
This paper describes new techniques to design physically based, goal directed motion of synthetic cr...
A new method to design motion laws is proposed, featuring the ability of imposing constraints over s...
Summary (translated from the Russian): "Well-known dynamic analogues enable us to use the equations ...
PublishedInternational audienceThis paper presents an integrated set of methods for the automatic co...
This paper develops a general approach for the efficient modeling of dynamic point-to-point constrai...
Dynamics is becoming an increasingly popular method for producing realistic animation. While the mot...
This article presents a novel constraint-based motion editing technique. On the basis of animator-sp...
We present "dynamic constraints, " a physically-based technique for constraint-bas...
We present "dynamic constraints," a physically-based technique for constraint-based control of compu...
We present a technique, "Dynamic Constraints," for controlling the positions and orientations of rig...
Simulating flexible models can create aesthetic motion for computer animation. Animators can control...
This thesis explores a variation of a technique, called "displacement constraints" [19], used for cr...
We present techniques for constructing an interactive rigid body simulation system, and describe ou...
Dynamics is becoming an increasingly popular method for producing realistic animation. While the mot...
Physically-based modeling for computer animation allows to produce more realistic motions in less ti...
This paper describes new techniques to design physically based, goal directed motion of synthetic cr...
A new method to design motion laws is proposed, featuring the ability of imposing constraints over s...
Summary (translated from the Russian): "Well-known dynamic analogues enable us to use the equations ...
PublishedInternational audienceThis paper presents an integrated set of methods for the automatic co...
This paper develops a general approach for the efficient modeling of dynamic point-to-point constrai...
Dynamics is becoming an increasingly popular method for producing realistic animation. While the mot...
This article presents a novel constraint-based motion editing technique. On the basis of animator-sp...