We present techniques for constructing an interactive rigid body simulation system, and describe our implementation such a system. We use a constraint-based simulation approach, incorporating a time stepping method which handles multiple contacts with friction in a general way. We describe a method for constraint stabilization for simulations with contact. The method is based on the post-stabilization methods of Ascher and Chin, but is formulated as a linear complementarity problem, allowing us to solve for the stabilization step when there are redundant inequality (contact) constraints. As an application of our simulation software, we present a method for human character animation where motion capture data is used to drive a rigid...
Interactive rigid body simulation is an important part of many modern computer tools, which no autho...
We present a novel, yet simple, method for stabilization of normal forces. A normal stabilization te...
A new paradigm for rigid body simulation is presented and analyzed. Current techniques for rigid bod...
We present techniques for constructing an interactive rigid body simulation system, and describe ou...
Interactive rigid body simulation is an important part of many modern computer tools. No authoring t...
The interactive manipulation of rigid objects in virtual reality environments requires an object beh...
We present a technique, "Dynamic Constraints," for controlling the positions and orientations of rig...
We present a technique, "Dynamic Constraints," for controlling the positions and orientations of rig...
Modern 3d applications convince through models with high polygon counts, detailed textures, and adv...
The computer animation of articulated figures is one of the most interesting and the most developing...
In rigid body simulation, one must distinguish between contacts (so-called unilateral constraints) a...
The computer animation of articulated figures is one of the most interesting and the most developing...
Dynamic simulation of multibody systems plays an important role in a wide range of fields, from robo...
Dynamic simulation of multibody systems plays an important role in a wide range of fields, from robo...
Robotic simulation systems allow researchers, engineers, and students to test control algorithms in ...
Interactive rigid body simulation is an important part of many modern computer tools, which no autho...
We present a novel, yet simple, method for stabilization of normal forces. A normal stabilization te...
A new paradigm for rigid body simulation is presented and analyzed. Current techniques for rigid bod...
We present techniques for constructing an interactive rigid body simulation system, and describe ou...
Interactive rigid body simulation is an important part of many modern computer tools. No authoring t...
The interactive manipulation of rigid objects in virtual reality environments requires an object beh...
We present a technique, "Dynamic Constraints," for controlling the positions and orientations of rig...
We present a technique, "Dynamic Constraints," for controlling the positions and orientations of rig...
Modern 3d applications convince through models with high polygon counts, detailed textures, and adv...
The computer animation of articulated figures is one of the most interesting and the most developing...
In rigid body simulation, one must distinguish between contacts (so-called unilateral constraints) a...
The computer animation of articulated figures is one of the most interesting and the most developing...
Dynamic simulation of multibody systems plays an important role in a wide range of fields, from robo...
Dynamic simulation of multibody systems plays an important role in a wide range of fields, from robo...
Robotic simulation systems allow researchers, engineers, and students to test control algorithms in ...
Interactive rigid body simulation is an important part of many modern computer tools, which no autho...
We present a novel, yet simple, method for stabilization of normal forces. A normal stabilization te...
A new paradigm for rigid body simulation is presented and analyzed. Current techniques for rigid bod...