In this paper we assess our progress toward creating a virtual human negotiation agent with fluid turn-taking skills. To facilitate the design of this agent, we have col-lected a corpus of human-human negotiation roleplays as well as a corpus of Wizard-controlled human-agent negotiations in the same roleplay scenario. We compare the natural turn-taking behavior in our human-human corpus with that achieved in our Wizard-of-Oz corpus, and quantify our virtual human’s turn-taking skills us-ing a combination of subjective and objective metrics. We also discuss our design for a Wizard user interface to support real-time control of the virtual human’s turn-taking and dialogue behavior, and analyze our wizard’s usage of this interface.
Abstract—Incorporating intelligence and social behaviours into virtual worlds for learning is becomi...
Advances in animation and sensor technology allow us to engage in face-to-face conversations with vi...
Virtual agents are increasingly being used for communication training such as public speaking-, job ...
Abstract. We argue for the importance of negotiation as a challenge problem for virtual human resear...
to enrich virtual training environments with virtual humans – autonomous agents that support face-to...
Artificial Intelligence (AI) changed our world in various ways. People start to interact with a vari...
An active research goal for human-computer interaction is to allow humans to communicate with comput...
An active research goal for human-computer interaction is to allow humans to communicate with comput...
An active research goal for human-computer interaction is to allow humans to communicate with comput...
An active research goal for human-computer interaction is to allow humans to communicate with comput...
A first-person perspective role-playing game by its very nature attempts to create a sense of presen...
An active research goal for human-computer interaction is to allow humans to communicate with comput...
2017-12-13Negotiation is a crucial skill in personal and organizational interactions. In the last tw...
Creating believable virtual humans for use in interactive video games and other computer graphics ap...
Negotiation skills represent crucial abilities for engaging in effective social interactions in form...
Abstract—Incorporating intelligence and social behaviours into virtual worlds for learning is becomi...
Advances in animation and sensor technology allow us to engage in face-to-face conversations with vi...
Virtual agents are increasingly being used for communication training such as public speaking-, job ...
Abstract. We argue for the importance of negotiation as a challenge problem for virtual human resear...
to enrich virtual training environments with virtual humans – autonomous agents that support face-to...
Artificial Intelligence (AI) changed our world in various ways. People start to interact with a vari...
An active research goal for human-computer interaction is to allow humans to communicate with comput...
An active research goal for human-computer interaction is to allow humans to communicate with comput...
An active research goal for human-computer interaction is to allow humans to communicate with comput...
An active research goal for human-computer interaction is to allow humans to communicate with comput...
A first-person perspective role-playing game by its very nature attempts to create a sense of presen...
An active research goal for human-computer interaction is to allow humans to communicate with comput...
2017-12-13Negotiation is a crucial skill in personal and organizational interactions. In the last tw...
Creating believable virtual humans for use in interactive video games and other computer graphics ap...
Negotiation skills represent crucial abilities for engaging in effective social interactions in form...
Abstract—Incorporating intelligence and social behaviours into virtual worlds for learning is becomi...
Advances in animation and sensor technology allow us to engage in face-to-face conversations with vi...
Virtual agents are increasingly being used for communication training such as public speaking-, job ...