Perfect knowledge about a domain renders search unnecessary and, likewise, exhaustive search obvi-ates heuristic knowledge. In practise, a tradeoff is found somewhere in the middle, since neither ex-treme is feasible for interesting domains. During the last two decades, the focus for increas-ing the performance of two-player game-playing programs has been on enhanced search, usually by faster hardware and/or more efficient algorithms. This paper revisits the issue of the relative advan-tages of improved search and knowledge. It in-troduces a revised search-knowledge tradeoff graph that is supported by experimental evidence for three different games (chess, Othello and checkers) using a new metric: the “noisy oracle”. Previously published re...
Computers have developed to the point where searching through a large set of data to find an optimum...
Computers have developed to the point where searching through a large set of data to find an optimum...
Previous research has suggested that depth of search in chess does not increase much as a function o...
Perfect knowledge about a domain renders search unnecessary and, likewise, exhaustive search obvi-at...
Abstract This paper describes the design and development of two world-class Lines of Ac-tion game-pl...
Alpha-Beta has been the algorithm of choice for game-tree search for over three decades. Its success...
Alpha-Beta has been the algorithm of choice for game-tree search for over three decades. Its success...
From the very dawn of the field, search with value functions was a fun- damental concept of computer...
In Artificial Intelligence (AI), there exist formalised approaches and algorithms for general proble...
In Artificial Intelligence (AI), there exist formalised approaches and algorithms for general proble...
Recently there has been increased interest in applying machine learning methods to adversary games. ...
An algorithm is presented for game-tree searching that is shown under fairly general but formally s...
Previous research has suggested that depth of search in chess does not increase much as a function o...
Although advances in computing power have greatly improved computer chess playing, human chess playe...
Human game players rely heavily on the experience gained by playing over the games of masters. A pla...
Computers have developed to the point where searching through a large set of data to find an optimum...
Computers have developed to the point where searching through a large set of data to find an optimum...
Previous research has suggested that depth of search in chess does not increase much as a function o...
Perfect knowledge about a domain renders search unnecessary and, likewise, exhaustive search obvi-at...
Abstract This paper describes the design and development of two world-class Lines of Ac-tion game-pl...
Alpha-Beta has been the algorithm of choice for game-tree search for over three decades. Its success...
Alpha-Beta has been the algorithm of choice for game-tree search for over three decades. Its success...
From the very dawn of the field, search with value functions was a fun- damental concept of computer...
In Artificial Intelligence (AI), there exist formalised approaches and algorithms for general proble...
In Artificial Intelligence (AI), there exist formalised approaches and algorithms for general proble...
Recently there has been increased interest in applying machine learning methods to adversary games. ...
An algorithm is presented for game-tree searching that is shown under fairly general but formally s...
Previous research has suggested that depth of search in chess does not increase much as a function o...
Although advances in computing power have greatly improved computer chess playing, human chess playe...
Human game players rely heavily on the experience gained by playing over the games of masters. A pla...
Computers have developed to the point where searching through a large set of data to find an optimum...
Computers have developed to the point where searching through a large set of data to find an optimum...
Previous research has suggested that depth of search in chess does not increase much as a function o...